Boots

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Revision as of 23:14, 2 December 2007 by XtinaS (talk | contribs) (Changed lists to table of boots.)
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Boots are a form of armor worn on the feet.

List of boots

Name Cost Weight AC Material Effect Appearance
elven boots 8 15 1 leather stealth **
fumble boots 30 20 1 leather fumbling **
high boots 12 20 2 leather jackboots
iron shoes 16 50 2 iron hard shoes
jumping boots 50 20 1 leather jumping **
kicking boots 8 15 1 iron enhanced kicking **
levitation boots 30 15 1 leather levitation **
low boots 8 10 1 leather walking boots
speed boots 50 20 1 leather speed **
water walking boots 50 20 1 leather water walking **

** The appearance of these pairs of boots is randomized each game from the following options: buckled boots, combat boots, hiking boots, jungle boots, mud boots, riding boots, and snow boots.

Identifying boots

Speed boots, jumping boots and water walking boots have a base price of 50 zm; fumble boots and levitation boots have a base price of 30 zm; elven boots and kicking boots have a base price of 8 zm. (Note that the boots which are generally considered most useful are also the most expensive.) Be aware, though, that enchantments can confuse the issue here.

Do not wear unidentified magic boots without curse-testing them first. Cursed boots are very likely to be levitation boots or fumble boots, which have very annoying magical effects as well as possibly increasing your AC.

Speed boots and levitation boots will auto-identify when worn, except in the unusual case where you are already very fast or levitating. Elven boots will auto-identify when worn if you are not already stealthy (be aware that an elven cloak also grants stealth).

Jumping boots can be identified by trying to jump (#jump command). Knights must actually try to make an "illegal move" for a chess knight - any other role will get the message "You can't jump very far" unless they are wearing jumping boots.

Fumble boots can be identified by wearing them for a while and seeing whether you fumble, or by zapping a wand of enlightenment while wearing them.

Kicking boots are the only magic boots to be metallic, and can therefore be identified by wearing them and seeing whether your spell failure rates increase.

Water walking boots are tricky to identify, because walking on water to see whether you sink is dangerous! The danger can be reduced by dropping anything which is vulnerable to water damage. They can also be identified by zapping a wand of enlightenment.


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