Difference between revisions of "Calm steed"
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− | '''Calm steed''' is a [[technique]] in [[SLASH'EM]] | + | '''Calm steed''' is a [[technique]] for [[Yeomen]] in [[SLASH'EM]], [[SlashTHEM]] and [[Hack'EM]]. The technique is intended to make a steed more tame. |
− | + | ==Description== | |
+ | When used, the technique adds one tameness point to the player's steed, up to a maximum of 20. Using the technique will set the timeout to 500-1499 turns. | ||
+ | |||
+ | Due to a bug in older versions of SLASH'EM, the technique had no effect;{{refsrc|tech.c|750|version=SLASH'EM 0.0.7E7F2|comment=The technique simply calls tamedog with no object, which has no effect on an already tame monster}} this bug is fixed in the version of SLASH'EM hosted on [[Hardfought]]. | ||
==Messages== | ==Messages== |
Revision as of 12:39, 24 April 2023
Calm steed is a technique for Yeomen in SLASH'EM, SlashTHEM and Hack'EM. The technique is intended to make a steed more tame.
Description
When used, the technique adds one tameness point to the player's steed, up to a maximum of 20. Using the technique will set the timeout to 500-1499 turns.
Due to a bug in older versions of SLASH'EM, the technique had no effect;[1] this bug is fixed in the version of SLASH'EM hosted on Hardfought.
Messages
- Foo gets tamer.
- You used the technique while riding a steed.
- Your technique is only effective when riding a monster.
- You used the technique while not riding a monster.
References
- ↑ tech.c in SLASH'EM 0.0.7E7F2, line 750: The technique simply calls tamedog with no object, which has no effect on an already tame monster