Clerical spells
Revision as of 19:09, 17 June 2012 by Dr. Sunglasses (talk | contribs) (Hatnote to Monster_spells#Clerical_Spells)
- For clerical spells cast by monsters, see Monster_spells#Clerical_Spells.
Clerical spells are those used to interact with the divine and the act of creation. Using them does not, however, break the atheist conduct.
The following roles can gain skills in the Clerical school:
Clerical spells | |
---|---|
Max | Role |
Skilled | |
Expert |
Role | Skill |
---|---|
Knight | Skilled |
Monk | Skilled |
Priest | Expert |
Samurai | Skilled |
Wizard | Skilled |
The following spellbooks teach you Clerical spells:
Spellbook | Spell level | Direction | Relative probability | Probability conditional on price | Actions to read | Skill changes |
---|---|---|---|---|---|---|
Spellbook of protection | 1 | non-directional | 1.83% | 6.3% | 5 | E |
Spellbook of create monster | 2 | non-directional | 3.56% | 14.9% | 5 | |
Spellbook of remove curse | 3 | non-directional | 2.54% | 10.8% | 12 | S |
Spellbook of create familiar | 6 | non-directional | 1.01% | 19.6% | 44 | |
Spellbook of turn undead | 6 | beam | 1.62% | 31.4% | 50 |