Difference between revisions of "Closet"
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− | + | In ''[[NetHack]]'', a '''closet''', also known as a '''niche''', is a single square that is often located behind a [[door]] or wall.{{refsrc|src/mklev.c|451|version=NetHack 3.6.7|comment="place_niche"}} | |
− | + | ==Description== | |
+ | Closets are only created in ordinary rooms that are generated as part of a room-and-corridors map at level creation. Monsters can be generated inside closets just like on any other square. | ||
− | + | {{frac|6|7}} of closets will have a door leading into them, with {{frac|4|5}} of doors created this way being [[secret door]]s. If a closet is created with no door, there is a {{frac|5}} chance that the [[wall]] blocking the closet is replaced with [[iron bars]], and a separate {{frac|2|3}} chance of a {{mcsl|@}} [[corpse]] being generated in the closet{{refsrc|src/mklev.c|529|version=NetHack 3.6.7}}{{refsrc|src/mklev.c|531|version=NetHack 3.6.7}} - the closet will also have a [[scroll of teleportation]] if it is not generated on a [[no-teleport level]], and has a {{frac|3}} chance of containing an additional random item.{{refsrc|src/mklev.c|536|version=NetHack 3.6.7}}{{refsrc|src/mklev.c|539|version=NetHack 3.6.7}} The scroll is present to ensure that a character teleported into such a closet can escape if they lack any other means of doing so, though it is also possible to dig into or out of them unless the level is [[undiggable]]; the closet may also be connected to a corridor, allowing normal access. | |
− | + | Some closets can be generated with a [[teleportation trap]] that points to a [[vault]], and others can have a [[level teleporter]] or a [[trap door]] - the former two closet types will have a faded [[engraving]] of '''ad aerarium''' (from the Latin "to the treasure") in the dust outside, while the latter will have a faded engraving of '''[[Vlad the Impaler|Vlad]] was here''' instead. The presence of a level teleporter in an "ad aerarium" closet is a [[pun]] on a supposed secondary meaning of "aerarium" as sky.<ref>This does not appear to be an actual secondary meaning - it may be an error on the part of the [[DevTeam]], which could be due to confusion between the prefixes <i>aes-</i> relating to money, from which 'aerarium' derives, and <i>aer-</i>, which relates to air/sky/flight.</ref> | |
+ | ==Strategy== | ||
+ | Lockable closets can be used as a "safe area" to test certain items or rest via {{kbd|.}} to recover [[HP]]. They can also be used for various other purposes, e.g. farming for [[dragon scales]] to create [[dragon scale mail]]. | ||
+ | |||
+ | ==Variants== | ||
+ | ===SporkHack=== | ||
+ | In [[SporkHack]], a [[skull]] may be generated inside an inaccessible closet instead of a corpse. | ||
+ | |||
+ | ===xNetHack=== | ||
+ | In [[xNetHack]], if a [[thiefstone]] steals an item from you but there is no [[chest]] available on the level, it will find an accessible closet to teleport itself and the item to. | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | {{nethack-367}} | ||
[[Category:Dungeon features]] | [[Category:Dungeon features]] |
Latest revision as of 02:56, 4 May 2024
In NetHack, a closet, also known as a niche, is a single square that is often located behind a door or wall.[1]
Description
Closets are only created in ordinary rooms that are generated as part of a room-and-corridors map at level creation. Monsters can be generated inside closets just like on any other square.
6⁄7 of closets will have a door leading into them, with 4⁄5 of doors created this way being secret doors. If a closet is created with no door, there is a 1⁄5 chance that the wall blocking the closet is replaced with iron bars, and a separate 2⁄3 chance of a @ corpse being generated in the closet[2][3] - the closet will also have a scroll of teleportation if it is not generated on a no-teleport level, and has a 1⁄3 chance of containing an additional random item.[4][5] The scroll is present to ensure that a character teleported into such a closet can escape if they lack any other means of doing so, though it is also possible to dig into or out of them unless the level is undiggable; the closet may also be connected to a corridor, allowing normal access.
Some closets can be generated with a teleportation trap that points to a vault, and others can have a level teleporter or a trap door - the former two closet types will have a faded engraving of ad aerarium (from the Latin "to the treasure") in the dust outside, while the latter will have a faded engraving of Vlad was here instead. The presence of a level teleporter in an "ad aerarium" closet is a pun on a supposed secondary meaning of "aerarium" as sky.[6]
Strategy
Lockable closets can be used as a "safe area" to test certain items or rest via . to recover HP. They can also be used for various other purposes, e.g. farming for dragon scales to create dragon scale mail.
Variants
SporkHack
In SporkHack, a skull may be generated inside an inaccessible closet instead of a corpse.
xNetHack
In xNetHack, if a thiefstone steals an item from you but there is no chest available on the level, it will find an accessible closet to teleport itself and the item to.
References
- ↑ src/mklev.c in NetHack 3.6.7, line 451: "place_niche"
- ↑ src/mklev.c in NetHack 3.6.7, line 529
- ↑ src/mklev.c in NetHack 3.6.7, line 531
- ↑ src/mklev.c in NetHack 3.6.7, line 536
- ↑ src/mklev.c in NetHack 3.6.7, line 539
- ↑ This does not appear to be an actual secondary meaning - it may be an error on the part of the DevTeam, which could be due to confusion between the prefixes aes- relating to money, from which 'aerarium' derives, and aer-, which relates to air/sky/flight.