Difference between revisions of "Disenchanter"

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A '''disenchanter''' is an annoying monster found in the deeper levels of the dungeons and in [[Gehennom]]. The random {{monclasssym|R}} at the [[Castle]] may be a disenchanter, but they are otherwise only randomly generated in Gehennom. Its attack can decrease the [[enchantment]] of weapons and armor (as well as doing an unthreatening amount of damage), and reduce charges on items you hit it with.
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The '''disenchanter''' is a monster that appears in ''[[NetHack]]''. It is the only other member of the [[{{monclassname|R}}]] class.
  
Hitting a disenchanter with a [[weapon]] will decrease the enchantment of the weapon, unless it is an artifact, in which case it has a 90% chance of resisting. Hitting a disenchanter with any chargeable object will decrease its charges—the game treats charges and enchantment the same. Wands are therefore not a good alternate weapon to use to avoid disenchanting your main one.
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Disenchanters are considered to be rather annoying - their sole attack does a decent amount of damage, but more worryingly can decrease the positive [[enchantment]] of its target's worn [[armor]]. In addition, [[weapon]]s and other items used to attack a disenchanter in melee may also have their positive enchantments or charges reduced. [[Artifact]]s have a 90% chance of resisting.
  
Disenchanters are the deeper-level equivalent of [[rust monster]]s. Disenchanters remove only positive enchantment or charges; a disenchanter will not remove negative enchantment or cause an unenchanted item to gain negative enchantment.
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Eating a disenchanter corpse will remove a random [[intrinsic]], as with the [[intrinsic-stealing]] attack used by a [[gremlin]].
  
Eating a disenchanter corpse will remove a random [[intrinsic]], in the manner of a [[gremlin]] attack.
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==Generation==
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Disenchanters are only randomly generated in [[Gehennom]]; the random {{monclasssym|R}} at the [[Castle]] also has a chance to be a disenchanter.
  
 
==Strategy==
 
==Strategy==
The disenchanting claw attack is subject to [[magic cancellation]], so having MC3 through a [[cloak of protection]] or other means will reduce the enchantment you lose from your armor. This does not prevent the [[passive]] disenchanting attack.  
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Disenchanters are a nightmare to face in close combat due to their very good [[AC]] of -10. The disenchanting claw attack is subject to [[magic cancellation]]; having MC3 through a [[cloak of protection]] or other means will reduce the enchantment you lose from your armor, but does not prevent the [[passive]] disenchanting attack. However, disenchanters have [[Magic resistance (monster)|0 MR]], leaving them completely vulnerable to magical effects such as [[polymorph]], [[cancellation]], and [[sleep]], and they can be easily warded off using instruments such as a [[tooled horn]] or [[leather drum]] to scare them. [[Attack spell]]s and [[wand]]s can keep them at bay with far less risk to your armor, though their AC will make landing shots a significant problem.
  
Disenchanters have 0 MR, which means they cannot resist magical effects such as [[polymorph]], [[cancellation]], and [[sleep]]. This also means they are easily warded off using instruments that can scare monsters such as a [[tooled horn]] or [[leather drum]].
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The "simplest" method of killing a disenchanter is to solely use unenchanted weapons such as weapon-tools like [[pick-axe]]s or [[unicorn horn]]s, unless you are actively using them as your main weapon; secondary starting weapons that went mostly unused may also prove a viable backup if you kept them around. If you have immobilized a disenchanter, or else armor enchantment is not a pressing issue for you, you can also remove your [[gloves]] to preserve their enchantment and bash it to death with your bare hands. ([[Monk]]s aiming to [[kick]] one to death will also want to mind the enchantment of their [[boots]]). Similarly, strong pets that do not rely on weapons or else are wielding unenchanted ones will have no trouble against them.
  
Using [[ranged attack]]s such as [[attack spell]]s or [[wand]]s can keep your gear safe. If you use missiles, they will be disenchanted. Note that due to its extremely good AC, [[wand of striking|wands of striking]] and the spell [[force bolt]] will never hit, while rays such as a [[wand of fire]] will only hit about 52% of the time.
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Disenchanters are often a common target for single-species [[genocide]], as rust monsters are not much of a threat once the player reaches Gehennom. However, they can also be useful to roles who cannot reliably cast [[drain life]], providing an alternate method to selectively reduce the enchantment on a wielded weapon or piece of armor so it can be re-enchanted to a higher level. If you try this with your [[cloak]], be sure to have a substitute for MC3 in order to nullify its attack.
  
You can keep your weapon safe by punching the monster to death with bare hands. Any [[gloves]] will be disenchanted if you hit with gloved hands; likewise, your [[boots]] will be disenchanted if you kick it. You could also use an unenchanted weapon; pick-axes work well for this, as do some classes' starting secondary weapons. Be careful when you use a [[unicorn horn]]—it is [[two-handed]], and spellcasting monsters (like [[lich]]es or [[golden naga]]s) may curse it and cause you to lose the use of your hands. This can be lethal if it happens in [[Gehennom]] or [[Moloch's Sanctum]].
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==Origin==
 
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{{wikipedia}}
If you have a strong pet that does not use weapons, it can dispatch disenchanters easily.
 
 
 
Disenchanters are a common target for single-species [[genocide]], as rust monsters are not much of a threat once the player reaches Gehennom.
 
 
 
Disenchanters can be useful to classes who cannot reliably cast [[drain life]], as they can be used to selectively reduce the enchantment on a weapon or a piece of armor so it can be re-enchanted to a higher level. To reduce the enchantment on a piece of armor, wield it and strike the disenchanter with it once. Just be careful if you try this with your cloak—you should wear a substitute for MC3 in order to nullify its draining active attack.
 
  
 
==Variants==
 
==Variants==
 
 
===SLASH'EM===
 
===SLASH'EM===
 
In [[SLASH'EM]], disenchanter corpses are safe to eat. Additionally, they are no longer the only monster that can disenchant weapons and armor with the addition of the [[Golem (SLASH'EM)#Steel golem|steel golem]], which has also a passive disenchanting attack.
 
In [[SLASH'EM]], disenchanter corpses are safe to eat. Additionally, they are no longer the only monster that can disenchant weapons and armor with the addition of the [[Golem (SLASH'EM)#Steel golem|steel golem]], which has also a passive disenchanting attack.
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[[Category:Monsters]]
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Revision as of 06:17, 30 April 2021

The disenchanter is a monster that appears in NetHack. It is the only other member of the rust monster or disenchanter class.

Disenchanters are considered to be rather annoying - their sole attack does a decent amount of damage, but more worryingly can decrease the positive enchantment of its target's worn armor. In addition, weapons and other items used to attack a disenchanter in melee may also have their positive enchantments or charges reduced. Artifacts have a 90% chance of resisting.

Eating a disenchanter corpse will remove a random intrinsic, as with the intrinsic-stealing attack used by a gremlin.

Generation

Disenchanters are only randomly generated in Gehennom; the random ​R at the Castle also has a chance to be a disenchanter.

Strategy

Disenchanters are a nightmare to face in close combat due to their very good AC of -10. The disenchanting claw attack is subject to magic cancellation; having MC3 through a cloak of protection or other means will reduce the enchantment you lose from your armor, but does not prevent the passive disenchanting attack. However, disenchanters have 0 MR, leaving them completely vulnerable to magical effects such as polymorph, cancellation, and sleep, and they can be easily warded off using instruments such as a tooled horn or leather drum to scare them. Attack spells and wands can keep them at bay with far less risk to your armor, though their AC will make landing shots a significant problem.

The "simplest" method of killing a disenchanter is to solely use unenchanted weapons such as weapon-tools like pick-axes or unicorn horns, unless you are actively using them as your main weapon; secondary starting weapons that went mostly unused may also prove a viable backup if you kept them around. If you have immobilized a disenchanter, or else armor enchantment is not a pressing issue for you, you can also remove your gloves to preserve their enchantment and bash it to death with your bare hands. (Monks aiming to kick one to death will also want to mind the enchantment of their boots). Similarly, strong pets that do not rely on weapons or else are wielding unenchanted ones will have no trouble against them.

Disenchanters are often a common target for single-species genocide, as rust monsters are not much of a threat once the player reaches Gehennom. However, they can also be useful to roles who cannot reliably cast drain life, providing an alternate method to selectively reduce the enchantment on a wielded weapon or piece of armor so it can be re-enchanted to a higher level. If you try this with your cloak, be sure to have a substitute for MC3 in order to nullify its attack.

Origin

Variants

SLASH'EM

In SLASH'EM, disenchanter corpses are safe to eat. Additionally, they are no longer the only monster that can disenchant weapons and armor with the addition of the steel golem, which has also a passive disenchanting attack.

UnNetHack

In UnNetHack, eating a disenchanter corpse has a 50% chance of removing a random intrinsic, in a way similar to being hit by a gremlin at night. While potentially dangerous, this could also potentially be used to get rid of harmful intrinsics gained accidentally.

Encyclopedia entry

Ask not, what your magic can do to it. Ask what it can do
to your magic.