Disrupter
Revision as of 07:13, 1 January 2011 by Ion frigate (talk | contribs) (Created page with "{{artifact weapon |name = Disrupter |color=metal color |base=mace |smalldmg=1d6+1 '''+30''' |largedmg=1d6 '''+30''' |tohit='''+5''' |bonusversus=undead |affil...")
) Disrupter | |
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Base item | mace |
Damage vs. small | 1d6+1 +30 |
Damage vs. large | 1d6 +30 |
To-hit bonus | +5 |
Bonus versus | undead |
Weapon skill | mace |
Size | one-handed |
Affiliation | |
When carried |
(none) |
When wielded |
(none) |
When invoked |
(none) |
Base price | 500 zm |
Weight | 30 |
Material | iron |
The first sacrifice gift for SLASH'EM's priests, Disrupter is a mace which deals an extra 30 damage to undead, as well as having a +5 bonus to hit them.
Strategy
This weapon is well worth keeping for any SLASH'EM character, priest or otherwise, who is not restricted in maces. Its range is indeed somewhat limited, but most of the dangerous new spellcasters in SLASH'EM are undead, as are some old friends from vanilla. Its flat damage bonus means that one need not waste scrolls of enchant weapon on it; it will wipe undead out just fine at +0. It may however be a good idea to raise maces to skilled, in order to ensure that Disrupter will hit fairly consistently.