Difference between revisions of "Draw energy"

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'''Draw energy''' is a [[technique]] in [[SLASH'EM]]. It allows you to draw magical [[energy]] from your surroundings, causing your energy to recover at a greater rate. The bonus (or penalty) is in addition to standard energy recovery rates. The technique will last for 15 turns, but will stop if any danger is detected during this time or if you reach maximum power. Even if interrupted the timeout is set to 1000-1500 turns. It is very easy for the technique to be interupted, so engraving [[Elbereth]] first, even in the dust, is advisable if it is possible.
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'''Draw energy''' is a [[technique]] in [[SLASH'EM]]. It allows you to draw magical [[energy]] from your surroundings, causing your energy to recover at a greater rate. The bonus (or penalty) is in addition to standard energy recovery rates. The technique will last for 15 turns, but will stop if any danger is detected during this time or if you reach maximum power. Even if interrupted, the timeout is set to 1000-1500 turns. It is very easy for the technique to be interrupted, so engraving [[Elbereth]] first, even in the dust, is advisable if it is possible.
  
As the technique draws energy from your ''surroundings'', the tile you are standing on will affect the bonus rate of recovery.
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As the technique draws energy from your ''surroundings'', the tiles you are adjacent to will affect your regeneration. Each turn a random  direction is picked (if you are polymorphed into a [[grid bug]], only orthogonal directions are considered), and the tile next to you in that direction will modify your energy gain as in the table:
 
{|class="prettytable"
 
{|class="prettytable"
! Standing on
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! Tile
 
! Power bonus each turn
 
! Power bonus each turn
 
|-
 
|-
| [[Altar]] || Max power/4, minimum 7
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| [[Altar]] || {{frac|4}} × max power (minimum 7)
 
|-     
 
|-     
| [[Throne]] || Max power/6, minimum 6
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| [[Throne]] || {{frac|6}} × max power (minimum 6)
 
|-
 
|-
 
| [[Cloud]]<br /> [[Tree]]<br /> [[Lava]]<br /> [[Ice]] || 5
 
| [[Cloud]]<br /> [[Tree]]<br /> [[Lava]]<br /> [[Ice]] || 5
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| [[Sink]] || 1 (67% of the time) <br /> 2 (33% of the time)
 
| [[Sink]] || 1 (67% of the time) <br /> 2 (33% of the time)
 
|-
 
|-
| [[Toilet]] || 2 (50% of the time) <br /> -2 (50% of the time)
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| [[Toilet]] || 2 (50% of the time) <br /> &minus;2 (50% of the time)
 
|-
 
|-
| [[Grave]] || -4
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| [[Grave]] || &minus;4
 
|-
 
|-
 
| Anything else || 1
 
| Anything else || 1
 
|}
 
|}
  
The probabilities for Sink and Toilet are conducted on each individual turn; thus the expected power bonus from standing on a toilet is 0.
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The tile you are standing on will never be chosen.  
  
 
{{se-stub}}
 
{{se-stub}}
 
[[Category:SLASH'EM]]
 
[[Category:SLASH'EM]]
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[[Category:Techniques]]

Latest revision as of 04:19, 20 July 2019

Draw energy is a technique in SLASH'EM. It allows you to draw magical energy from your surroundings, causing your energy to recover at a greater rate. The bonus (or penalty) is in addition to standard energy recovery rates. The technique will last for 15 turns, but will stop if any danger is detected during this time or if you reach maximum power. Even if interrupted, the timeout is set to 1000-1500 turns. It is very easy for the technique to be interrupted, so engraving Elbereth first, even in the dust, is advisable if it is possible.

As the technique draws energy from your surroundings, the tiles you are adjacent to will affect your regeneration. Each turn a random direction is picked (if you are polymorphed into a grid bug, only orthogonal directions are considered), and the tile next to you in that direction will modify your energy gain as in the table:

Tile Power bonus each turn
Altar 14 × max power (minimum 7)
Throne 16 × max power (minimum 6)
Cloud
Tree
Lava
Ice
5
Air
Moat
Water
4
Pool 3
Fountain 2
Sink 1 (67% of the time)
2 (33% of the time)
Toilet 2 (50% of the time)
−2 (50% of the time)
Grave −4
Anything else 1

The tile you are standing on will never be chosen.

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