Difference between revisions of "Draw energy"

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'''Draw energy''' is a [[technique]] in [[SLASH'EM]]. It allows you to draw magical [[energy]] from your surroundings, causing your energy to recover at a greater rate. The bonus (or penalty) is in addition to standard energy recovery rates. The technique will last for 15 turns, but will stop if any danger is detected during this time or if you reach maximum power. Even if interrupted the timeout is set to 1000-1500 turns. It is very easy for the technique to be interupted, so engraving [[Elbereth]] first, even in the dust, is advisable if it is possible.
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'''Draw energy''' is a [[technique]] in [[SLASH'EM]]. It allows you to draw magical [[energy]] from your surroundings, causing your energy to recover at a greater rate. The bonus (or penalty) is in addition to standard energy recovery rates. The technique will last for 15 turns, but will stop if any danger is detected during this time or if you reach maximum power. Even if interrupted, the timeout is set to 1000-1500 turns. It is very easy for the technique to be interrupted, so engraving [[Elbereth]] first, even in the dust, is advisable if it is possible.
  
As the technique draws energy from your ''surroundings'', the tiles you are adjacent to will affect your regeneration. Each turn a random direction is picked and the tile next to you in that direction will modify your energy gain as in the table:
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As the technique draws energy from your ''surroundings'', the tiles you are adjacent to will affect your regeneration. Each turn a random available direction is picked (the only time a direction is unavailable is the diagonal directions when polymorphed into a [[grid bug]]) and the tile next to you in that direction will modify your energy gain as in the table:
 
{|class="prettytable"
 
{|class="prettytable"
 
! Tile
 
! Tile

Revision as of 09:41, 6 August 2011

Draw energy is a technique in SLASH'EM. It allows you to draw magical energy from your surroundings, causing your energy to recover at a greater rate. The bonus (or penalty) is in addition to standard energy recovery rates. The technique will last for 15 turns, but will stop if any danger is detected during this time or if you reach maximum power. Even if interrupted, the timeout is set to 1000-1500 turns. It is very easy for the technique to be interrupted, so engraving Elbereth first, even in the dust, is advisable if it is possible.

As the technique draws energy from your surroundings, the tiles you are adjacent to will affect your regeneration. Each turn a random available direction is picked (the only time a direction is unavailable is the diagonal directions when polymorphed into a grid bug) and the tile next to you in that direction will modify your energy gain as in the table:

Tile Power bonus each turn
Altar Max power/4, minimum 7
Throne Max power/6, minimum 6
Cloud
Tree
Lava
Ice
5
Air
Moat
Water
4
Pool 3
Fountain 2
Sink 1 (67% of the time)
2 (33% of the time)
Toilet 2 (50% of the time)
-2 (50% of the time)
Grave -4
Anything else 1

Note that the tile you are standing on will never be chosen.

This page is a SLASH'EM related stub. Should you wish to do so, you can contribute by expanding this page.