Difference between revisions of "Drowning"

From NetHackWiki
Jump to navigation Jump to search
(Message linked; you can remove the water in in any way;)
(Putting the monster to sleep isn't risky if it's guaranteed; scaring by any method works too.)
Line 9: Line 9:
 
* [[Pray]], which can get you out of trouble.
 
* [[Pray]], which can get you out of trouble.
 
* Engrave [[Elbereth]], if you are on land
 
* Engrave [[Elbereth]], if you are on land
* Try to kill the monster in one turn, or put it to sleep (this is risky)
+
* Otherwise [[scare]] the monster (e.g. [[mirror]], [[tooled horn]])
 +
* Try to kill the monster in one turn, or put it to sleep (this can be risky unless the method is guaranteed, e.g. [[magic flute]], guaranteed hit with already-[[wield]]ed [[potion of sleeping]])
 
* Teleport it away
 
* Teleport it away
 
* Freeze or otherwise alter the terrain the monster is on so that it is no longer liquid water.
 
* Freeze or otherwise alter the terrain the monster is on so that it is no longer liquid water.

Revision as of 11:09, 10 July 2008

There are several ways to drown in NetHack; the most common of these is by means of an attack possessed by some sea monsters, which is a two move instadeath to those incautious enough to suffer it.

Avoiding drowning

It is impossible for the drowning attack to hit if you are wearing an uncursed or blessed oilskin cloak or if your outermost item is greased; this is part of the reason why items of armor are largely wished for greased.

Escaping drowning

If you see the message "Foo swings itself around you!", you usually have only one turn to escape death by drowning (except if the monster is a kraken, which is very slow and will not get its next attack for at least three turns). On this turn, you can:

  • Pray, which can get you out of trouble.
  • Engrave Elbereth, if you are on land
  • Otherwise scare the monster (e.g. mirror, tooled horn)
  • Try to kill the monster in one turn, or put it to sleep (this can be risky unless the method is guaranteed, e.g. magic flute, guaranteed hit with already-wielded potion of sleeping)
  • Teleport it away
  • Freeze or otherwise alter the terrain the monster is on so that it is no longer liquid water.
  • Wear an amulet of magical breathing (you will still be held by the creature)
  • If you are levitating in a controlled fashion over dry land, stop levitating and the monster will become startled, releasing you[1]

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.