Difference between revisions of "Drum of earthquake"

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The '''drum of earthquake''' is a magical [[drum]] in ''[[NetHack]]''.
+
The '''drum of earthquake''' is a type of [[musical instrument]] that appears in ''[[NetHack]]''. It is a [[Magical item|magical]] [[atonal]] instrument that is made of [[leather]], and appears as a [[drum]] when unidentified.
  
 
==Generation==
 
==Generation==
A drum of earthquake is generated with 4-8 charges.{{refsrc|mkobj.c|522}}
+
A drum of earthquake is generated with 4-8 charges.{{refsrc|src/mkobj.c|962|version=NetHack 3.6.7}}
 
 
== Effects ==
 
  
 +
==Description==
 
{{float right|{{caption|{{EarthquakeArea}}|Size of pits and anger area.
 
{{float right|{{caption|{{EarthquakeArea}}|Size of pits and anger area.
 
Numbers: minimum experience level to affect that spot.
 
Numbers: minimum experience level to affect that spot.
 
Red: 1-9, blue 10-19, green 20-29}}}}
 
Red: 1-9, blue 10-19, green 20-29}}}}
 +
[[Apply]]ing a charged drum of earthquake will create several [[pit]]s around and possibly under you, wake up and unfreeze all [[monster]]s on the level, and shake loose monsters [[hiding]] on the ceiling{{refsrc|src/music.c|241|version=NetHack 3.6.7}}{{refsrc|src/music.c|641|version=NetHack 3.6.7}} 447}} - this will also destroy dungeon features such as [[altar]]s, [[fountain]]s and [[throne]]s, and the range of its effects increases with your experience level.{{refsrc|src/music.c|650|version=NetHack 3.6.7}} Monsters within 23.7 Euclidean distance will [[flee]] if they don't [[monster magic resistance|resist]], and [[peaceful]] monsters within a 4*((u.ulevel - 1) / 3 + 1)+1 wide square centered on you will become hostile. The [[Wizard of Yendor]] and other "meditating" monsters will only be awakened in that square area.
  
[[Apply]]ing a charged drum of earthquake will will "produce a heavy, thunderous rolling!" This will create several [[pit]]s around and possibly ''under'' you; it will wake up all [[monster]]s on the level, unfreezing them as well.{{refsrc|music.c|447}}{{refsrc|music.c|216}} Monsters hidden on the ceiling will be shaken off.
+
Applying a drum of earthquake with no charges has the same effects as a [[leather drum]], though it will not render you [[deaf]].
  
Monsters within 23.7 Euclidean distance will [[flee]] if they don't [[monster magic resistance|resist]], and [[peaceful]] monsters within a 4*((u.ulevel - 1) / 3 + 1)+1 wide square centered on you will become hostile. The [[Wizard of Yendor]] and other "meditating" monsters will only be awakened in that square area.
+
The pits created by a drum of earthquake can destroy [[altar]]s similar to [[apply]]ing a [[wand of digging]], and works even on [[undiggable]] dungeon levels. The high altars in [[Moloch's Sanctum]] and the [[Astral Plane]] are always unaffected.
  
A drum with no charges behaves like a [[leather drum]], except that it doesn't cause deafness.  
+
==Strategy==
 +
{{main|Leather drum}}
 +
The drum of earthquake's random number and distribution of created pits makes it completely unreliable for opening a pit on a specific square. Be very careful using an unidentified drum on levels with peaceful monsters you don't want to provoke - in particular, creating an earthquake in [[Minetown]], on the [[quest]] home level, or anywhere with a [[temple]] (especially co-aligned) is a very [[bad idea]].
  
The power of this item increases massively as you level up{{refsrc|music.c|453}}; at [[XL]] 30 it will create large fields of pits, as opposed to just a few around you.
+
For scenarios where you ''do'' want to wake up monsters, [[Rogue]]s in particular can attract the attention of their [[quest nemesis]], the [[Master Assassin]], by applying the drum while standing at the bottom right square of the left section of the [[Rogue quest#Goal level|goal level]] - the earthquake effect will wake him up immediately. The drum also has a niche application with [[levitation]] or [[flying]], where it can be used while doing either to slow down pursuing monsters.
  
The pits created by a drum of earthquake can destroy [[altar]]s similar to [[apply]]ing a [[wand of digging]], and works even on [[Digging|undiggable]] dungeon levels. The high altars in [[Moloch's Sanctum]] and the [[Astral Plane]] will be unaffected.
+
In the late game and end game, the drum of earthquake is likely the best means of awakening the [[Wizard of Yendor]] without having to climb the [[Wizard's Tower]]. It can also be somewhat useful to immobilize most non-flying monsters on a level, such as the aligned priests and player monsters on the [[Astral Plane]].
 
 
==Strategy==
 
{{main|Leather drum}}
 
The drum of earthquake's random number and distribution of created pits makes it completely unreliable for opening a pit on a specific square. Be very careful using an unidentified drum on levels with peaceful monsters you don't want to provoke - in particular, creating an earthquake in [[Minetown]] or on the [[quest]] home level is a very [[bad idea]].
 
  
For scenarios where you ''do'' want to wake up monsters, the drum of earthquake is likely the best means of awakening the [[Wizard of Yendor]] without having to cross the [[Wizard's Tower]]. [[Rogue]]s in particular can attract the attention of their [[quest nemesis]], the [[Master Assassin]], by applying the drum while standing at the bottom right square of the left section of the [[Rogue quest#Goal level|goal level]] - the earthquake effect will wake him up immediately.
+
The same strategies for a leather drum apply to a drum of earthquake with no charges. Additionally, a spare drum of earthquake is suitable polyfodder as a magical tool and especially so for [[pacifist]] [[conduct]], since opening pits under monsters can kill them and break the conduct.
  
At a high level, it can be useful to immobilize most non-[[flying]] monsters on a level, such as the aligned priests and player monsters on the [[Astral Plane]]. It also has a niche application with [[levitation]] or [[flying]], where it can be used while doing either to slow down pursuing monsters.
+
==History==
 +
The drum of earthquake first appears in [[NetHack 3.0.0]].
  
The same strategies for a leather drum apply to a drum of earthquake with no charges. Additionally, a spare drum of earthquake is suitable polyfodder as a magical tool, and especially so for [[pacifist]] [[conduct]] players since opening pits under monsters can kill them, which breaks the conduct.
+
==Messages==
 +
{{message|You produce a heavy, thunderous rolling!|You applied a charged drum of earthquake.}}
  
 
==Variants==
 
==Variants==
 
===SLASH'EM===
 
===SLASH'EM===
In [[SLASH'EM]], it can wake up [[Vlad the Impaler]], to get the Candelabrum without the [[alignment key]]s.
+
In [[SLASH'EM]], the drum of earthquake can be used to wake up [[Vlad the Impaler]] and obtain the [[Candelabrum of Invocation]] without obtaining the [[alignment key]]s beforehand.
 +
 
 +
===dNetHack===
 +
In dNetHack, [[Troubadour]]s start the game with knowledge of the drum of earthquake, and [[The Singing Sword]] can learn an earthshaking chant if a drum of earthquake is applied while it is wielded.
 +
 
 +
===SpliceHack===
 +
In [[SpliceHack]] and [[SpliceHack-Rewrite]], a drum of earthquake can be created at a [[furnace]] by combining a leather drum and a [[scroll of earth]].
 +
 
 +
===SlashTHEM===
 +
In [[SlashTHEM]], Bards start the game with knowledge of the drum of earthquake as in dNetHack, and [[Musician]]s will start the game with an uncursed drum of earthquake.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
Line 49: Line 58:
 
==References==
 
==References==
 
<references />
 
<references />
 
+
{{nethack-367}}
{{nethack-343}}
 
 
[[Category:Musical instruments]]
 
[[Category:Musical instruments]]
 
[[Category:Magical tools]]
 
[[Category:Magical tools]]

Latest revision as of 09:04, 14 July 2023

( Drum.png
Name drum of earthquake
Appearance drum
Base price 25 zm
Weight 25
Material leather
Monster use Will not be used by monsters.

The drum of earthquake is a type of musical instrument that appears in NetHack. It is a magical atonal instrument that is made of leather, and appears as a drum when unidentified.

Generation

A drum of earthquake is generated with 4-8 charges.[1]

Description

......................
888888888888888888888.
888888888888888888888.
555555555555555555588.
555555555555555555588.
222222222222222225588.
222222222222222225588.
999999999999999225588.
999999999999999225588.
666666666666699225588.
666666666666699225588.
333333333336699225588.
333333333336699225588.
000000000336699225588.
000000000336699225588.
777777700336699225588.
777777700336699225588.
444447700336699225588.
444447700336699225588.
111447700336699225588.
111447700336699225588.
@11447700336699225588.
Size of pits and anger area.

Numbers: minimum experience level to affect that spot.

Red: 1-9, blue 10-19, green 20-29

Applying a charged drum of earthquake will create several pits around and possibly under you, wake up and unfreeze all monsters on the level, and shake loose monsters hiding on the ceiling[2][3] 447}} - this will also destroy dungeon features such as altars, fountains and thrones, and the range of its effects increases with your experience level.[4] Monsters within 23.7 Euclidean distance will flee if they don't resist, and peaceful monsters within a 4*((u.ulevel - 1) / 3 + 1)+1 wide square centered on you will become hostile. The Wizard of Yendor and other "meditating" monsters will only be awakened in that square area.

Applying a drum of earthquake with no charges has the same effects as a leather drum, though it will not render you deaf.

The pits created by a drum of earthquake can destroy altars similar to applying a wand of digging, and works even on undiggable dungeon levels. The high altars in Moloch's Sanctum and the Astral Plane are always unaffected.

Strategy

Main article: Leather drum

The drum of earthquake's random number and distribution of created pits makes it completely unreliable for opening a pit on a specific square. Be very careful using an unidentified drum on levels with peaceful monsters you don't want to provoke - in particular, creating an earthquake in Minetown, on the quest home level, or anywhere with a temple (especially co-aligned) is a very bad idea.

For scenarios where you do want to wake up monsters, Rogues in particular can attract the attention of their quest nemesis, the Master Assassin, by applying the drum while standing at the bottom right square of the left section of the goal level - the earthquake effect will wake him up immediately. The drum also has a niche application with levitation or flying, where it can be used while doing either to slow down pursuing monsters.

In the late game and end game, the drum of earthquake is likely the best means of awakening the Wizard of Yendor without having to climb the Wizard's Tower. It can also be somewhat useful to immobilize most non-flying monsters on a level, such as the aligned priests and player monsters on the Astral Plane.

The same strategies for a leather drum apply to a drum of earthquake with no charges. Additionally, a spare drum of earthquake is suitable polyfodder as a magical tool and especially so for pacifist conduct, since opening pits under monsters can kill them and break the conduct.

History

The drum of earthquake first appears in NetHack 3.0.0.

Messages

You produce a heavy, thunderous rolling!
You applied a charged drum of earthquake.

Variants

SLASH'EM

In SLASH'EM, the drum of earthquake can be used to wake up Vlad the Impaler and obtain the Candelabrum of Invocation without obtaining the alignment keys beforehand.

dNetHack

In dNetHack, Troubadours start the game with knowledge of the drum of earthquake, and The Singing Sword can learn an earthshaking chant if a drum of earthquake is applied while it is wielded.

SpliceHack

In SpliceHack and SpliceHack-Rewrite, a drum of earthquake can be created at a furnace by combining a leather drum and a scroll of earth.

SlashTHEM

In SlashTHEM, Bards start the game with knowledge of the drum of earthquake as in dNetHack, and Musicians will start the game with an uncursed drum of earthquake.

Encyclopedia entry

See the encyclopedia entry for leather drum.

References