Difference between revisions of "Dungeon Growths"

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(Created page with "The Dungeon Growths patch is written by Pasi Kallinen, and is concerned with various forms of plant growth in the dungeon. It is most notably incorporated into the popular U...")
 
(Adding to Patches category)
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The Dungeon Growths patch is written by Pasi Kallinen, and is concerned with various forms of plant growth in the dungeon. It is most notably incorporated into the popular [[UnNetHack]] [[variant]] of the game.
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{{patch
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|author=Pasi Kallinen
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|download=https://bilious.alt.org/~paxed/nethack/nh340-dgn_growths.diff
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|bilious=35
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}}
  
The patch contains two major elements - herb growth and [[tree]] growth.
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The '''Dungeon Growths''' [[patch]], written by Pasi Kallinen, adds code that enables plant life of various forms to grow and spread in the dungeon. It is most notably incorporated into the popular [[UnNetHack]] [[variant]] of the game.
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The patch contains two major elements: herb growth and tree growth.
  
 
== Herb Growth ==
 
== Herb Growth ==
Plants defined as herbs can grow and potentially spread in the dungeon.  
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The patch considers certain plant-based items to be herbs. When left on an appropriate tile for a long time, these items have a chance of multiplying.
Land herbs:
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Land herbs multiply when left on the [[floor]]:
 
* [[sprig of wolfsbane]]
 
* [[sprig of wolfsbane]]
 
* [[clove of garlic]]
 
* [[clove of garlic]]
 
* [[carrot]]
 
* [[carrot]]
  
Water herbs:
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Water herbs multiply while underwater:
 
* [[kelp frond]]
 
* [[kelp frond]]
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Trees will also occasionally drop a single "ripe" [[fruit]] onto an adjacent tile. This can be any kind of 'fruit' you can get by kicking a tree, including [[eucalyptus leaf|eucalyptus leaves]].
  
 
== Tree growth ==
 
== Tree growth ==
Trees in the dungeon can potentially seed trees to nearby squares. While this growth is slow, it can mean that unattended trees can become dense forests by the time levels are revisited in the ascension run.
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[[Tree]]s in the dungeon can potentially seed trees to nearby squares. While this growth is slow, it can mean that unattended trees can become dense forests by the time levels are revisited in the ascension run.
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[[Category: Patches]]

Revision as of 15:00, 4 December 2015

Dungeon Growths
Author Pasi Kallinen
Download link
NetHack PatchDB 35

The Dungeon Growths patch, written by Pasi Kallinen, adds code that enables plant life of various forms to grow and spread in the dungeon. It is most notably incorporated into the popular UnNetHack variant of the game.

The patch contains two major elements: herb growth and tree growth.

Herb Growth

The patch considers certain plant-based items to be herbs. When left on an appropriate tile for a long time, these items have a chance of multiplying.

Land herbs multiply when left on the floor:

Water herbs multiply while underwater:

Trees will also occasionally drop a single "ripe" fruit onto an adjacent tile. This can be any kind of 'fruit' you can get by kicking a tree, including eucalyptus leaves.

Tree growth

Trees in the dungeon can potentially seed trees to nearby squares. While this growth is slow, it can mean that unattended trees can become dense forests by the time levels are revisited in the ascension run.