Difference between revisions of "Dungeon feature"

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(Is whether they can be destroyed or not of top-level importance?)
m (typo fix, etc.)
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* {{brown|>}} [[Ladder]]s
 
* {{brown|>}} [[Ladder]]s
  
* {{lightgray|_}} [[Altars]]
+
* {{lightgray|_}} [[Altar]]s
  
* {{lightgray|#}} [[Sinks]]
+
* {{lightgray|#}} [[Sink]]s
  
 
* {{blue|{}} [[Fountain]]s
 
* {{blue|{}} [[Fountain]]s
  
* {{green|#}} [[Trees]]
+
* {{green|#}} [[Tree]]s
  
* {{magenta|^}} [[Traps]]
+
* {{magenta|^}} [[Trap]]s
  
 
* {{brown|+}} [[Door]]s
 
* {{brown|+}} [[Door]]s
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* {{cyan|#}} [[Iron bars]]
 
* {{cyan|#}} [[Iron bars]]
  
* {{lightgray|.}} [[Foor]]
+
* {{lightgray|.}} [[Floor]]
  
 
* {{lightgray|#}} [[Corridor]]s
 
* {{lightgray|#}} [[Corridor]]s

Revision as of 15:23, 31 October 2006

Dungeon features are objects which remain fixed on a single space and provide some more or less useful function. Each space has one and exactly one feature. Some features are akin to terrain while some are like large objects that more or less take up the entire space.