Difference between revisions of "Electric sword"

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(Electric sword)
 
m (Categorized)
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* Slash'EM Extended objects.c line 184
 
* Slash'EM Extended objects.c line 184
 
* Slash'EM Extended artilist.h line 297
 
* Slash'EM Extended artilist.h line 297
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[[Category: NetHack: The Next Generation]]

Revision as of 00:37, 17 October 2015

)
Name electric sword
Appearance electric sword
Damage vs. small 1d12
Damage vs. large 1d16
To-hit bonus +2
Weapon skill long sword
Size one-handed
Base price 200 zm
(+10/positive
enchant)
Weight 16
Material iron

The electric sword is a weapon in NetHack: The Next Generation. A +1 blessed electric sword is the starting weapon for the Geek role.

The electric sword uses the long sword skill. As a member of that class it is a little better than the katana, with more damage to both small and large targets, and a bigger to-hit bonus, but it is even rarer. It is made of iron and should be rustproofed if you intend to keep it past the early game.

Despite what its name might suggest, the electric sword does not deal shock damage. There is a neutral-aligned artifact electric sword, Shocker, which does deal an additional +1d3 damage against enemies that are not shock-resistant.

Electric swords have a to-hit bonus (+d10) against Q, but since the only member of that monster class is the quantum mechanic, this advantage is not especially useful. The class-targeted to-hit bonus is a little more useful in the Slash'EM Extended and SLASHTHEM incarnations of the Geek role, where the Q class contains many more members.

  • Slash'EM Extended weapon.c line 537
  • Slash'EM Extended objects.c line 184
  • Slash'EM Extended artilist.h line 297