Difference between revisions of "Emergency spell"

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(The Spellcasting page does not actually tell you which spells "are" Emergency Spells, just lists the spellcasting jobs bonus/penalty with them; please _check_ before redirecting)
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#REDIRECT [[Spellcasting]]
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[[Healer]]s, [[Knight]]s, [[Monk]]s, [[Priest]]s and [[Valkyrie]]s have a special +2 success bonus (+3 for [[Healer]]s) for six "emergency" spells:
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* [[Spellbook of healing|healing]]
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* [[Spellbook of cure blindness|cure blindness]]
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* [[Spellbook of cure sickness|cure sickness]]
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* [[Spellbook of extra healing|extra healing]]
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* [[Spellbook of restore ability|restore ability]]
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* [[Spellbook of remove curse|remove curse]]
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[[Ranger]]s have a special -2 failure penalty, and [[Tourist]]s -1, when casting these spells.
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For [[Archeologist]]s, [[Barbarian]]s, [[Caveman]]s, [[Rogue]]s, [[Samurai]]s and [[Wizard]]s these spells have no "emergency" bonus or penalty to casting.
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See [[Spellcasting]] for details.
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[[Category:Strategy]]
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[[Category:Spells]]

Revision as of 14:36, 1 July 2009

Healers, Knights, Monks, Priests and Valkyries have a special +2 success bonus (+3 for Healers) for six "emergency" spells:

Rangers have a special -2 failure penalty, and Tourists -1, when casting these spells.

For Archeologists, Barbarians, Cavemans, Rogues, Samurais and Wizards these spells have no "emergency" bonus or penalty to casting.

See Spellcasting for details.