Difference between revisions of "Emergency spell"
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(The Spellcasting page does not actually tell you which spells "are" Emergency Spells, just lists the spellcasting jobs bonus/penalty with them; please _check_ before redirecting) |
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− | + | [[Healer]]s, [[Knight]]s, [[Monk]]s, [[Priest]]s and [[Valkyrie]]s have a special +2 success bonus (+3 for [[Healer]]s) for six "emergency" spells: | |
+ | * [[Spellbook of healing|healing]] | ||
+ | * [[Spellbook of cure blindness|cure blindness]] | ||
+ | * [[Spellbook of cure sickness|cure sickness]] | ||
+ | * [[Spellbook of extra healing|extra healing]] | ||
+ | * [[Spellbook of restore ability|restore ability]] | ||
+ | * [[Spellbook of remove curse|remove curse]] | ||
+ | |||
+ | [[Ranger]]s have a special -2 failure penalty, and [[Tourist]]s -1, when casting these spells. | ||
+ | |||
+ | For [[Archeologist]]s, [[Barbarian]]s, [[Caveman]]s, [[Rogue]]s, [[Samurai]]s and [[Wizard]]s these spells have no "emergency" bonus or penalty to casting. | ||
+ | |||
+ | See [[Spellcasting]] for details. | ||
+ | |||
+ | [[Category:Strategy]] | ||
+ | [[Category:Spells]] |
Revision as of 14:36, 1 July 2009
Healers, Knights, Monks, Priests and Valkyries have a special +2 success bonus (+3 for Healers) for six "emergency" spells:
Rangers have a special -2 failure penalty, and Tourists -1, when casting these spells.
For Archeologists, Barbarians, Cavemans, Rogues, Samurais and Wizards these spells have no "emergency" bonus or penalty to casting.
See Spellcasting for details.