Difference between revisions of "Expensive camera"
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− | An '''expensive camera''' is a [[tool]]. When [[apply|applied]] in the direction of a monster that has eyes, it will be blinded and will often [[scare|turn to flee]]. Affected monsters will be blinded, permanently if adjacent, or for up to 13 turns, depending on the distance | + | An '''expensive camera''' is a [[tool]] found in [[Nethack]]. When [[apply|applied]] in the direction of a monster that has eyes, it will be blinded and will often [[scare|turn to flee]]. Affected monsters will be blinded, permanently if adjacent, or for up to 13 turns if they are farther away, depending on the distance.{{refsrc|uhitm.c|2836|nethack=3.6.1|comment=minimum non-adjacent dist2() is 4, so no more than 1 + 50/4 turns}} They will also flee with 75% chance, provided they are no more than 2 squares away from you.{{refsrc|uhitm.c|2833|nethack=3.6.1}} Shopkeepers will never flee. The flash will also cause 1d4 damage to [[gremlin]]s (this will never kill them). Sleeping monsters will be awakened instead, with no further effects. |
− | A cursed camera | + | Expensive cameras are always randomly generated uncursed with 30 to 99 charges, and like other tools can be [[charging|recharged]] indefinitely; all [[Tourist]]s start with an expensive camera. A cursed camera has a 50% chance of blinding you for 1d25 turns when applied; this is usually only a concern for cameras found in [[bones]] piles. If wielded and used to attack, the expensive camera is completely incapable of doing damage, but will break and be lost; it shares this property with the [[cream pie]]. |
− | + | As of NetHack 3.6.0, breaking a camera has a 33% chance of releasing a "picture-painting demon", which will be a [[homunculus]] 2/3 of the time and an [[imp]] the remaining 1/3. The creature so generated will be peaceful unless the camera was cursed{{refsrc|dothrow.c|1746|nethack=3.6.0}}. This is a reference to how cameras work in the Discworld series of novels. | |
− | + | == Strategy == | |
− | + | Cameras can be a viable method for blinding yourself via applying it at {{kbd|.}}, either in order to use your intrinsic telepathy, or else to avoid the longer blinding from a [[yellow light]] when it explodes (d25 turns v. 10d20). | |
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− | + | Cameras are also the only way to permanently blind a monster, which is useful if you need it alive, but are unable to [[Peaceful|Pacify]] the monster and don't want it to chase you (often the case with [[foocubi]]). An expensive camera is the only item that can make the [[Riders]] flee from you. As with any other case, remember that blinded hostile monsters will not respect [[Elbereth]], and may still attack you in melee while fleeing. | |
− | + | In a pinch, you can use a camera to wake up a [[sleep]]ing monster, including your [[pet]] or other monster; this does not work on [[paralyzed]] monsters. Conversely, avoid using the camera around the monsters you don't want to wake up prematurely, e.g. in [[barracks]]. | |
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==References== | ==References== | ||
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[[Category:Tools]] | [[Category:Tools]] | ||
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Revision as of 21:22, 28 November 2019
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Name | expensive camera |
Appearance | expensive camera |
Base price | 200 zm |
Weight | 12 |
Material | plastic |
Monster use | Will not be used by monsters. |
An expensive camera is a tool found in Nethack. When applied in the direction of a monster that has eyes, it will be blinded and will often turn to flee. Affected monsters will be blinded, permanently if adjacent, or for up to 13 turns if they are farther away, depending on the distance.[1] They will also flee with 75% chance, provided they are no more than 2 squares away from you.[2] Shopkeepers will never flee. The flash will also cause 1d4 damage to gremlins (this will never kill them). Sleeping monsters will be awakened instead, with no further effects.
Expensive cameras are always randomly generated uncursed with 30 to 99 charges, and like other tools can be recharged indefinitely; all Tourists start with an expensive camera. A cursed camera has a 50% chance of blinding you for 1d25 turns when applied; this is usually only a concern for cameras found in bones piles. If wielded and used to attack, the expensive camera is completely incapable of doing damage, but will break and be lost; it shares this property with the cream pie.
As of NetHack 3.6.0, breaking a camera has a 33% chance of releasing a "picture-painting demon", which will be a homunculus 2/3 of the time and an imp the remaining 1/3. The creature so generated will be peaceful unless the camera was cursed[3]. This is a reference to how cameras work in the Discworld series of novels.
Strategy
Cameras can be a viable method for blinding yourself via applying it at ., either in order to use your intrinsic telepathy, or else to avoid the longer blinding from a yellow light when it explodes (d25 turns v. 10d20).
Cameras are also the only way to permanently blind a monster, which is useful if you need it alive, but are unable to Pacify the monster and don't want it to chase you (often the case with foocubi). An expensive camera is the only item that can make the Riders flee from you. As with any other case, remember that blinded hostile monsters will not respect Elbereth, and may still attack you in melee while fleeing.
In a pinch, you can use a camera to wake up a sleeping monster, including your pet or other monster; this does not work on paralyzed monsters. Conversely, avoid using the camera around the monsters you don't want to wake up prematurely, e.g. in barracks.
References
- ↑ uhitm.c in NetHack 3.6.1, line 2836: minimum non-adjacent dist2() is 4, so no more than 1 + 50/4 turns
- ↑ uhitm.c in NetHack 3.6.1, line 2833
- ↑ dothrow.c in NetHack 3.6.0, line 1746
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.