Difference between revisions of "Flintlock"
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− | A '''flintlock''' is a [[firearm]] | + | A '''flintlock''' is a [[firearm]] the appears in [[dNetHack]] and [[notdNetHack]]. |
− | [[Category: | + | ==Generation== |
+ | [[Pirate]]s start with a +0 flintlock. | ||
+ | |||
+ | The flint lock is the only non-[[future tech]] firearm, and thus the only one that is [[wish]]able. | ||
+ | |||
+ | ==Strategy== | ||
+ | Because of its negative rate of fire, it will not normally fire more than one [[bullet]] even at expert [[skill]]. Furthermore, bullets fired from a flintlock have a {{frac|7}} chance of misfiring as if they were [[cursed]]. | ||
+ | {{stub}}{{variant-343}} | ||
+ | [[Category:dNethack firearms]] | ||
+ | [[Category:notdNethack firearms]] |
Revision as of 13:14, 19 February 2024
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Name | flintlock |
Appearance | broken hand-crossbow |
Range | 8 |
Rate of fire | -2 |
To-hit bonus | +0 |
Weapon skill | firearm |
Size | one-handed |
Base price | 50 zm (+10/positive enchant) |
Weight | 10 |
Material | iron |
A flintlock is a firearm the appears in dNetHack and notdNetHack.
Generation
Pirates start with a +0 flintlock.
The flint lock is the only non-future tech firearm, and thus the only one that is wishable.
Strategy
Because of its negative rate of fire, it will not normally fire more than one bullet even at expert skill. Furthermore, bullets fired from a flintlock have a 1⁄7 chance of misfiring as if they were cursed.
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