Difference between revisions of "Floor"

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{{features}}
 
{{features}}
'''Floor''', {{white|.}}, is the most common type of [[Dungeon feature|terrain]] in NetHack. It imposes no special restrictions on the [[player]], allowing him or her to move freely. Floor is generated in rooms, and makes up the meat of these areas, perhaps with the exception of [[Special room#Swamp|swamps]], (where [[pool]]s cover half the room) and some [[special level]]s. [[Corridor]]s are similar to floors, but they are more often darkened, and never contain traps or [[dungeon feature]]s.
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'''Floor''', {{white|.}}, is the most common type of [[Dungeon feature|terrain]] in ''NetHack''. It imposes no special restrictions on the [[player]], allowing him or her to move freely. Floor is generated in rooms, and makes up the meat of these areas, perhaps with the exception of [[swamp]]s (where [[pool]]s cover half the room) and some [[special level]]s. [[Corridor]]s are similar to floors, but they are more often darkened, and never contain traps or [[dungeon feature]]s.
  
 
[[Category:Dungeon features]]
 
[[Category:Dungeon features]]
{{nethack-343}}
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{{nethack-364}}

Revision as of 00:47, 25 January 2020

Floor, ., is the most common type of terrain in NetHack. It imposes no special restrictions on the player, allowing him or her to move freely. Floor is generated in rooms, and makes up the meat of these areas, perhaps with the exception of swamps (where pools cover half the room) and some special levels. Corridors are similar to floors, but they are more often darkened, and never contain traps or dungeon features.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.