Difference between revisions of "Foodless"

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(Wrote a lot.. should probably paragraphify the strategy section. Variations could be expanded a lot.)
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#REDIRECT [[Conduct]]
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The '''foodless''' [[conduct]] restricts [[eat]]ing in any form. This includes noncomestible [[items]], such as [[wall]]s, [[door]]s, and [[boulder]]s, if you happen to be [[polymorph]]ed into a creature that can eat such things.
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== Breaking the conduct ==
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The following activities break the foodless conduct:
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* Eating any item with the '''<nowiki>[e]</nowiki>''' command.
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* Eating the brain of a monster while [[polymorph]]ed into a ([[master mind flayer|master]]) [[mind flayer]].
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* Engulfing a monster while polymorphed.
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The following activities do ''not'' break the foodless conduct:
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* Quaffing a potion (even [[potion of fruit juice|fruit juice]], [[potion of booze|booze]], or [[potion of water|water]]).
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* Attacking while [[polymorph]]ed into a [[vampire]] so as to drink blood.
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== Starving ==
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A player starts at nine-hundred [[nutrition]]. This means, without any aid or penalties, a player begins [[fainting]] at approximately turn 900 and starves soon after. Wearing a [[ring of slow digestion]] reduces nutrition consumption to 5% of the natural rate. So if you put on a ring of slow digestion on turn one, you will last approximately 18000 turns before fainting, which, if you're fast enough, gives you plenty of time to ascend. However, only [[wizard]]s have a chance at starting with slow digestion, making this option less viable.
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Other than the passage of [[turns]], [[spellcasting]], [[jumping]], carrying the [[Amulet of Yendor]], wearing [[rings]] and [[amulets]], and being [[Stressed]] or worse all consume additional [[nutrition]]. See the [[nutrition]] article for more information about what consumes nutrition points.
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== Other problems ==
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Other than the obvious problem of avoiding [[starvation]], foodless is difficult because eating [[corpse]]s is the most popular way to gain important [[intrinsics]] like [[poison resistance]] and [[telepathy]]. Because of this, most foodless [[ascension]]s have been completed as [[monk]], who attain most of the important intrinsics from gaining [[experience level]]s. Other ways of gaining the intrinsics include being [[crowned]] and wearing [[rings]] and other equipment as you need their effects.
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== Strategy ==
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=== Restoring nutrition ===
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The following activities restore nutrition to some set amount:
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* [[Pray]]ing while [[Hungry]] or worse may restore your nutrition to 900.<ref>[[pray.c#line306]]</ref>
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* Activating an [[amulet of life saving]] with less than 500 nutrition restores your nutrition to 500.<ref>[[end.c#line417]]</ref>
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* [[Polymorph]]ing into your own race sets your nutrition to 499 + 1d500.<ref>[[polyself.c#line189]]</ref>
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The following activities increase your nutrition level without breaking foodless:
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* [[Quaff]]ing a potion of [[booze]]<ref>[[potion.c#line506]]</ref> or undiluted [[fruit juice]]<ref>[[potion.c#line570]]</ref> restores 30 nutrition if [[blessed]], 20 if [[uncursed]], 10 if [[cursed]]. Half if diluted fruit juice.
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* [[Quaff]]ing an [[uncursed]] [[potion of water]] restores 1d10 nutrition.<ref>[[potion.c#line452]]</ref>
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=== Keeping nutrition ===
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Ways to keep your nutrition high include:
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* Wearing a [[ring of slow digestion]].
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* Not [[jumping]] and not wearing [[rings]] and [[amulets]].
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* Avoiding [[spellcasting]] unless you have [[hungerless casting]].
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* Abusing the [[dual ring of slow digestion bug]].
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* Manipulating hunger checks in other ways (such as dropping the [[Amulet of Yendor]] for every sixteenth turn).
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* Polymorphing into a monster that does not eat, probably wearing an [[amulet of unchanging]].
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* Sleeping reduces nutrition consumption to approximately 10% the natural rate.<ref>[[eat.c#line2130]]</ref>
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== Variations ==
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=== Speed ===
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Ascending so quickly that nutrition never falls low enough to become a problem.
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=== Atheist ===
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Not [[pray]]ing to restore hunger, or being [[crowned]] for [[intrinsics]]. Also includes all of the other [[atheist]] challenges (such as no divine protection and no [[altar]] [[beatification]] identification).
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=== Liquid diet ===
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Only restoring nutrition by [[quaff]]ing [[potions]], usualy by using the [[Platinum Yendorian Express Card]] as a [[tourist]] on a [[horn of plenty]].
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=== True polyselfless ===
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Not [[polymorph]]ing into one's own [[race]] to restore hunger. Oddly enough, polying into one's own race does not break the [[polyselfless]] [[conduct]].
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=== Survivor ===
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Not using any [[amulet of life saving|amulets of life saving]] to restore hunger.
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=== Dual slow digestion ===
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Abusing the [[dual ring of slow digestion bug]] to, ideally, never lose any points of nutrition.
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== Successes ==
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* [[Daniel Ligon]] describes the first known foodless ascension [http://groups.google.com/group/rec.games.roguelike.nethack/msg/6358aef547856b4f here on RGRN].
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* [[Michael Anthony]] Bayazes describes his foodless, [[polyless]], [[atheist]] [[wizard]] [http://groups.google.com/group/rec.games.roguelike.nethack/msg/ba6659e795daae5 here on RGRN].
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* [[Marvin]] describes his foodless, [[atheist]], [[survivor]] wizard [http://groups.google.com/group/rec.games.roguelike.nethack/msg/ce027402edf203d5 here on RGRN].
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* [[Robert R Schneck]] describes his [[liquid diet]] foodless [[tourist]] [http://groups.google.com/group/rec.games.roguelike.nethack/msg/a987da11a8df6d6b here on RGRN].
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* [[eit_brad]] describes his ten-conduct ascension (including foodless and [[atheist]]) [http://groups.google.com/group/rec.games.roguelike.nethack/msg/016809b655d94331 here on RGRN].
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== Source code references ==
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<references/>
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{{stub}}
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[[Category:Conducts]]

Revision as of 03:19, 3 September 2006

The foodless conduct restricts eating in any form. This includes noncomestible items, such as walls, doors, and boulders, if you happen to be polymorphed into a creature that can eat such things.

Breaking the conduct

The following activities break the foodless conduct:

  • Eating any item with the [e] command.
  • Eating the brain of a monster while polymorphed into a (master) mind flayer.
  • Engulfing a monster while polymorphed.

The following activities do not break the foodless conduct:

Starving

A player starts at nine-hundred nutrition. This means, without any aid or penalties, a player begins fainting at approximately turn 900 and starves soon after. Wearing a ring of slow digestion reduces nutrition consumption to 5% of the natural rate. So if you put on a ring of slow digestion on turn one, you will last approximately 18000 turns before fainting, which, if you're fast enough, gives you plenty of time to ascend. However, only wizards have a chance at starting with slow digestion, making this option less viable.

Other than the passage of turns, spellcasting, jumping, carrying the Amulet of Yendor, wearing rings and amulets, and being Stressed or worse all consume additional nutrition. See the nutrition article for more information about what consumes nutrition points.

Other problems

Other than the obvious problem of avoiding starvation, foodless is difficult because eating corpses is the most popular way to gain important intrinsics like poison resistance and telepathy. Because of this, most foodless ascensions have been completed as monk, who attain most of the important intrinsics from gaining experience levels. Other ways of gaining the intrinsics include being crowned and wearing rings and other equipment as you need their effects.

Strategy

Restoring nutrition

The following activities restore nutrition to some set amount:

The following activities increase your nutrition level without breaking foodless:

Keeping nutrition

Ways to keep your nutrition high include:

Variations

Speed

Ascending so quickly that nutrition never falls low enough to become a problem.

Atheist

Not praying to restore hunger, or being crowned for intrinsics. Also includes all of the other atheist challenges (such as no divine protection and no altar beatification identification).

Liquid diet

Only restoring nutrition by quaffing potions, usualy by using the Platinum Yendorian Express Card as a tourist on a horn of plenty.

True polyselfless

Not polymorphing into one's own race to restore hunger. Oddly enough, polying into one's own race does not break the polyselfless conduct.

Survivor

Not using any amulets of life saving to restore hunger.

Dual slow digestion

Abusing the dual ring of slow digestion bug to, ideally, never lose any points of nutrition.

Successes

Source code references

This page is a stub. Should you wish to do so, you can contribute by expanding this page.