Difference between revisions of "Fumbling"

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==Effects==
 
==Effects==
  
* Abuses dexterity every five turns.
+
* [[Abuse]]s [[dexterity]] every five turns.
 
* Every d20 turns, you'll slip or trip if you attempt to move that turn; if you're carrying more than a certain amount, you'll make noise and alert nearby monsters; if you're riding, you'll fall off.
 
* Every d20 turns, you'll slip or trip if you attempt to move that turn; if you're carrying more than a certain amount, you'll make noise and alert nearby monsters; if you're riding, you'll fall off.
* You fall going downstairs.
+
* You fall going down[[stairs]].
* Your dexterity is abused if you try to move through a closed door.
+
* Your dexterity is abused if you try to move through a closed [[door]].
* Saddling ridable monsters is less likely to succeed.
+
* [[saddle|Saddling]] ridable monsters is less likely to succeed.
 
* Attempting to mount a steed will always fail.
 
* Attempting to mount a steed will always fail.
* Digging with an implement may not succeed, and may cause it to hit you or be dropped.
+
* [[Digging]] with an implement may not succeed, and may cause it to hit you or be dropped.
* Your chance of disarming a dungeon trap is halved.
+
* Your chance of disarming a dungeon [[trap]] is halved.
* You have no chance of disarming a chest or door trap.
+
* You have no chance of disarming a [[chest]] or door trap.
 
* You have no chance of escaping traps.
 
* You have no chance of escaping traps.
 
* Setting traps can cause them to go off.
 
* Setting traps can cause them to go off.
* Applying cans of grease can cause you to drop them.
+
* Applying [[can of grease|cans of grease]] can cause you to drop them.
* Reduces likelihood of applying a bullwhip having desired effect, and can make you drop it instead.
+
* Reduces likelihood of applying a [[bullwhip]] having desired effect, and can make you drop it instead.
 
* Kicking monsters or objects is less likely to be successful.
 
* Kicking monsters or objects is less likely to be successful.
* Mjollnir will hit a Valkyrie's arm rather than be caught on its return.
+
* [[Mjollnir]] will hit a [[Valkyrie]]'s arm rather than be caught on its return.
* Returning boomerangs will hit you rather than be caught.
+
* Returning [[boomerang]]s will hit you rather than be caught.
 
* The following items will end up on the floor rather than in your inventory:
 
* The following items will end up on the floor rather than in your inventory:
** potions of oil that you light (if one of several)
+
** [[potion of oil|potions of oil]] that you light (if one of several)
 
** wished-for items
 
** wished-for items
** tins made with a tinning kit
+
** tins made with a [[tinning kit]]
** food from a horn of plenty
+
** food from a [[horn of plenty]]
** scrolls of mail
+
** [[scroll of mail|scrolls of mail]]
** gems thrown at you while you're a unicorn
+
** [[gem]]s thrown at you while you're a [[unicorn]]
** items stolen as a nymph
+
** items stolen as a [[nymph]]
 
** weapons snagged with a bullwhip
 
** weapons snagged with a bullwhip
** arrows created by the Longbow of Diana
+
** [[arrow]]s created by the [[Longbow of Diana]]
 
** saddles removed from a steed
 
** saddles removed from a steed
** written scrolls and spellbooks.
+
** written [[scroll]]s and [[spellbook]]s.
  
 
{{DOD}}
 
{{DOD}}
  
 
[[Category:Properties]]
 
[[Category:Properties]]

Revision as of 13:25, 27 October 2006

Fumbling is a property acquired extrinsically by wearing gauntlets of fumbling or fumble boots. You also fumble when walking on ice while not wearing snow boots or cold resistant.

Effects

  • Abuses dexterity every five turns.
  • Every d20 turns, you'll slip or trip if you attempt to move that turn; if you're carrying more than a certain amount, you'll make noise and alert nearby monsters; if you're riding, you'll fall off.
  • You fall going downstairs.
  • Your dexterity is abused if you try to move through a closed door.
  • Saddling ridable monsters is less likely to succeed.
  • Attempting to mount a steed will always fail.
  • Digging with an implement may not succeed, and may cause it to hit you or be dropped.
  • Your chance of disarming a dungeon trap is halved.
  • You have no chance of disarming a chest or door trap.
  • You have no chance of escaping traps.
  • Setting traps can cause them to go off.
  • Applying cans of grease can cause you to drop them.
  • Reduces likelihood of applying a bullwhip having desired effect, and can make you drop it instead.
  • Kicking monsters or objects is less likely to be successful.
  • Mjollnir will hit a Valkyrie's arm rather than be caught on its return.
  • Returning boomerangs will hit you rather than be caught.
  • The following items will end up on the floor rather than in your inventory:

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.