Difference between revisions of "Fumbling"
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==Effects== | ==Effects== | ||
− | * | + | * [[Abuse]]s [[dexterity]] every five turns. |
* Every d20 turns, you'll slip or trip if you attempt to move that turn; if you're carrying more than a certain amount, you'll make noise and alert nearby monsters; if you're riding, you'll fall off. | * Every d20 turns, you'll slip or trip if you attempt to move that turn; if you're carrying more than a certain amount, you'll make noise and alert nearby monsters; if you're riding, you'll fall off. | ||
− | * You fall going | + | * You fall going down[[stairs]]. |
− | * Your dexterity is abused if you try to move through a closed door. | + | * Your dexterity is abused if you try to move through a closed [[door]]. |
− | * Saddling ridable monsters is less likely to succeed. | + | * [[saddle|Saddling]] ridable monsters is less likely to succeed. |
* Attempting to mount a steed will always fail. | * Attempting to mount a steed will always fail. | ||
− | * Digging with an implement may not succeed, and may cause it to hit you or be dropped. | + | * [[Digging]] with an implement may not succeed, and may cause it to hit you or be dropped. |
− | * Your chance of disarming a dungeon trap is halved. | + | * Your chance of disarming a dungeon [[trap]] is halved. |
− | * You have no chance of disarming a chest or door trap. | + | * You have no chance of disarming a [[chest]] or door trap. |
* You have no chance of escaping traps. | * You have no chance of escaping traps. | ||
* Setting traps can cause them to go off. | * Setting traps can cause them to go off. | ||
− | * Applying cans of grease can cause you to drop them. | + | * Applying [[can of grease|cans of grease]] can cause you to drop them. |
− | * Reduces likelihood of applying a bullwhip having desired effect, and can make you drop it instead. | + | * Reduces likelihood of applying a [[bullwhip]] having desired effect, and can make you drop it instead. |
* Kicking monsters or objects is less likely to be successful. | * Kicking monsters or objects is less likely to be successful. | ||
− | * Mjollnir will hit a Valkyrie's arm rather than be caught on its return. | + | * [[Mjollnir]] will hit a [[Valkyrie]]'s arm rather than be caught on its return. |
− | * Returning | + | * Returning [[boomerang]]s will hit you rather than be caught. |
* The following items will end up on the floor rather than in your inventory: | * The following items will end up on the floor rather than in your inventory: | ||
− | ** potions of oil that you light (if one of several) | + | ** [[potion of oil|potions of oil]] that you light (if one of several) |
** wished-for items | ** wished-for items | ||
− | ** tins made with a tinning kit | + | ** tins made with a [[tinning kit]] |
− | ** food from a horn of plenty | + | ** food from a [[horn of plenty]] |
− | ** scrolls of mail | + | ** [[scroll of mail|scrolls of mail]] |
− | ** | + | ** [[gem]]s thrown at you while you're a [[unicorn]] |
− | ** items stolen as a nymph | + | ** items stolen as a [[nymph]] |
** weapons snagged with a bullwhip | ** weapons snagged with a bullwhip | ||
− | ** | + | ** [[arrow]]s created by the [[Longbow of Diana]] |
** saddles removed from a steed | ** saddles removed from a steed | ||
− | ** written | + | ** written [[scroll]]s and [[spellbook]]s. |
{{DOD}} | {{DOD}} | ||
[[Category:Properties]] | [[Category:Properties]] |
Revision as of 13:25, 27 October 2006
Fumbling is a property acquired extrinsically by wearing gauntlets of fumbling or fumble boots. You also fumble when walking on ice while not wearing snow boots or cold resistant.
Effects
- Abuses dexterity every five turns.
- Every d20 turns, you'll slip or trip if you attempt to move that turn; if you're carrying more than a certain amount, you'll make noise and alert nearby monsters; if you're riding, you'll fall off.
- You fall going downstairs.
- Your dexterity is abused if you try to move through a closed door.
- Saddling ridable monsters is less likely to succeed.
- Attempting to mount a steed will always fail.
- Digging with an implement may not succeed, and may cause it to hit you or be dropped.
- Your chance of disarming a dungeon trap is halved.
- You have no chance of disarming a chest or door trap.
- You have no chance of escaping traps.
- Setting traps can cause them to go off.
- Applying cans of grease can cause you to drop them.
- Reduces likelihood of applying a bullwhip having desired effect, and can make you drop it instead.
- Kicking monsters or objects is less likely to be successful.
- Mjollnir will hit a Valkyrie's arm rather than be caught on its return.
- Returning boomerangs will hit you rather than be caught.
- The following items will end up on the floor rather than in your inventory:
- potions of oil that you light (if one of several)
- wished-for items
- tins made with a tinning kit
- food from a horn of plenty
- scrolls of mail
- gems thrown at you while you're a unicorn
- items stolen as a nymph
- weapons snagged with a bullwhip
- arrows created by the Longbow of Diana
- saddles removed from a steed
- written scrolls and spellbooks.
This page is based on a spoiler by Dylan O'Donnell. The original license is:
Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:
- The original contributors to any spoiler must continue to be credited.
- Any modifications to the spoiler must be acknowledged and credited.