Garo
Garo are a new member of the ghost monster class, added in dNetHack, as well as Slash'EM Extended and SLASHTHEM. To differentiate between different members of this class, the ASCII tile for the class has been changed to . (a period).
A user has suggested improving this page or section as follows:
"rumors and consultations"
Contents
Garo
. garo | |
---|---|
Difficulty | 6 |
Attacks |
Weapon 1d1 physical, Weapon 1d1 physical, Explode on death 4d4 garo report |
Base level | 4 |
Base experience | 54 |
Speed | 10 |
Base AC | 5 |
Base MR | 4 |
Alignment | 4 (lawful) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 1450 |
Nutritional value | 0 |
Size | medium |
Resistances | cold, sleep, disintegration, poison, level drain, disease |
Resistances conveyed | |
A garo:
|
Regular garo start with two stilettos, and have a 25% chance of carrying shurikens.
Garo master
. garo master | |
---|---|
Difficulty | 22 |
Attacks |
Weapon 1d8 physical, Weapon 1d8 physical, Explode on death 4d8 garo report |
Base level | 18 |
Base experience | 541 |
Speed | 18 |
Base AC | -5 |
Base MR | 18 |
Alignment | 18 (lawful) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 1450 |
Nutritional value | 0 |
Size | medium |
Resistances | cold, sleep, disintegration, poison, level drain, disease |
Resistances conveyed | |
A garo master:
|
Only one garo master will be generated. It carries shurikens and two cursed stilettos.
Origin
Garo come from the Legend of Zelda series. They are opponents in Majora's Mask.
References
dNetHack Makemon.c line 1045