Difference between revisions of "Gauntlets of protection"
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− | '''Gauntlets of protection''' are [[gloves]] that appear in [[EvilHack]]. Their base material is [[cloth]], and | + | '''Gauntlets of protection''' are a type of [[Magical item|magical]] [[gloves]] that appear in [[EvilHack]]. Their base material is [[cloth]], and they have a [[randomized appearance]]; the default one associated with them is a pair of boxing gloves.<ref>[https://github.com/k21971/EvilHack/blob/0.7.0/src/objects.c#L542 EvilHack 0.7.0 objects.c, line 542]</ref> |
==Generation== | ==Generation== | ||
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The [[Sokoban]] prize armor has an equal chance to be gauntlets of protection or a [[helm of speed]]. | The [[Sokoban]] prize armor has an equal chance to be gauntlets of protection or a [[helm of speed]]. | ||
− | [[Racial monster|Giant]] [[aligned priest]]s have a {{frac|2|21}} chance to generate wearing gauntlets of protection, the same as the chance | + | [[Racial monster|Giant]] [[aligned priest]]s have a {{frac|2|21}} chance to generate wearing gauntlets of protection, the same as the chance of other aligned priests generating with a cloak of protection.<ref>[https://github.com/k21971/EvilHack/blob/0.7.0/src/makemon.c#L1866 EvilHack 0.7 makemon.c, line 1866]</ref> Giant [[Infidel (player monster)|Infidel]] [[player monster]]s will generate with gauntlets of protection, and other player monsters created at level 20 or higher, including giants, may generate with gauntlets of protection.<ref>[https://github.com/k21971/EvilHack/blob/0.7.0/src/makemon.c#L320 EvilHack 0.7 makemon.c, line 320]</ref><ref>[https://github.com/k21971/EvilHack/blob/0.7.0/src/makemon.c#L338 EvilHack 0.7 makemon.c, line 338]</ref><ref>[https://github.com/k21971/EvilHack/blob/0.7.0/src/makemon.c#L409 EvilHack 0.7 makemon.c, line 409]</ref> |
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+ | ==Description== | ||
+ | When worn, gauntlets of protection grant a +2 AC bonus and [[magic cancellation|MC3]] in addition to their material's AC adjustment; | ||
==Strategy== | ==Strategy== | ||
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==References== | ==References== | ||
− | <references/> | + | <references/><!--{{variant-36x}}--> |
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[[Category:EvilHack items]] | [[Category:EvilHack items]] |
Revision as of 04:34, 26 July 2023
[ [ [ [ gauntlets of protection | |
---|---|
Appearance | random |
Slot | gloves |
AC | 2 |
Special | |
Base price | 60 zm |
Weight | 10 |
Material | cloth |
Gauntlets of protection are a type of magical gloves that appear in EvilHack. Their base material is cloth, and they have a randomized appearance; the default one associated with them is a pair of boxing gloves.[1]
Contents
Generation
Giant Infidels start the game with cursed fireproof +0 gauntlets of protection, roughly equivalent to the role's standard cloak of protection.[2]
The Sokoban prize armor has an equal chance to be gauntlets of protection or a helm of speed.
Giant aligned priests have a 2⁄21 chance to generate wearing gauntlets of protection, the same as the chance of other aligned priests generating with a cloak of protection.[3] Giant Infidel player monsters will generate with gauntlets of protection, and other player monsters created at level 20 or higher, including giants, may generate with gauntlets of protection.[4][5][6]
Description
When worn, gauntlets of protection grant a +2 AC bonus and MC3 in addition to their material's AC adjustment;
Strategy
One primary use of the gauntlets of protection is to provide a reliable source of MC3 for giants and tortles, whose bodies are too large to wear a cloak of protection. Non-illithid players using a source of reflection besdies Dragonbane and/or forgoing gauntlets of power can use these gloves to maximize protection and keep the cloak slot open, e.g. for a robe or cloak of magic resistance.