Difference between revisions of "Ghast"

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m (fix frequency, add nocorpse)
(expand, mention raise zombies)
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A ghast is a monster particular to [[SLASH'EM]].  It is essentially a slightly stronger [[ghoul]].
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A ghast is a monster particular to [[SLASH'EM]].  It is a [[carnivorous]] low-level undead being similar to a [[ghoul]].
  
{{stub}}
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==Generation==
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In addition to random generation, ghasts may be created by a [[necromancer]] using the [[raise zombies]] technique on a [[humanoid]] corpse without a matching [[zombie]] form: in this case, they will create a ghast {{frac|4}}th of the time; other times, they will create a ghoul.
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==Description==
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Ghasts have a slightly lower base level than SLASH'EM ghouls, as well as a shorter-duration paralysis attack, but they gain a bite attack in addition to the claw attack.  Furthermore, they are able to [[follow]] you across levels when adjacent.
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Like SLASH'EM ghouls, ghasts may leave an old corpse upon death.
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==Strategy==
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Ghasts are fairly non-threatening: at 1d2 turns, their paralysis attack is unlikely to cause too much harm unless you're already surrounded, and their melee attacks have very mediocre damage output.  Furthermore, they move at half the speed of an unhasted player, and have no [[AC]] to speak of.  [[Magic cancellation]] or [[free action]] will render their paralysis attack completely harmless.
 
[[Category:SLASH'EM monsters]]
 
[[Category:SLASH'EM monsters]]
[[Category:SLASH'EM stubs]]
 

Revision as of 07:52, 22 November 2023

A ghast is a monster particular to SLASH'EM. It is a carnivorous low-level undead being similar to a ghoul.

Generation

In addition to random generation, ghasts may be created by a necromancer using the raise zombies technique on a humanoid corpse without a matching zombie form: in this case, they will create a ghast 14th of the time; other times, they will create a ghoul.

Description

Ghasts have a slightly lower base level than SLASH'EM ghouls, as well as a shorter-duration paralysis attack, but they gain a bite attack in addition to the claw attack. Furthermore, they are able to follow you across levels when adjacent.

Like SLASH'EM ghouls, ghasts may leave an old corpse upon death.

Strategy

Ghasts are fairly non-threatening: at 1d2 turns, their paralysis attack is unlikely to cause too much harm unless you're already surrounded, and their melee attacks have very mediocre damage output. Furthermore, they move at half the speed of an unhasted player, and have no AC to speak of. Magic cancellation or free action will render their paralysis attack completely harmless.