Ghast
Z ghast | |
---|---|
Difficulty | 6 |
Attacks |
Claw 1d2 paralysis, Claw 1d4, Bite 1d6 |
Base level | 4 |
Base experience | 41 |
Speed | 6 |
Base AC | 10 |
Base MR | 0 |
Alignment | -2 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 400 |
Nutritional value | 50 |
Size | Small |
Resistances | cold, sleep, poison, level drain |
Resistances conveyed |
None |
A ghast:
| |
Reference | SLASH'EM_0.0.7E7F2/monst.c#line3427 |
A ghast is a monster particular to SLASH'EM. It is a carnivorous low-level undead being similar to a ghoul.
Generation
In addition to random generation, ghasts may be created by a necromancer using the raise zombies technique on a humanoid corpse without a matching zombie form: in this case, they will create a ghast 1⁄4th of the time; other times, they will create a ghoul.
Description
Ghasts have a slightly lower base level than SLASH'EM ghouls, as well as a shorter-duration paralysis attack, but they gain a bite attack in addition to the claw attack. Furthermore, they are able to follow you across levels when adjacent.
Like SLASH'EM ghouls, ghasts may leave an old corpse upon death.
Strategy
Ghasts are fairly non-threatening: at 1d2 turns, their paralysis attack is unlikely to cause too much harm unless you're already surrounded, and their melee attacks have very mediocre damage output. Furthermore, they move at half the speed of an unhasted player, and have no AC to speak of. Magic cancellation or free action will render their paralysis attack completely harmless.