Difference between revisions of "Ghoul (starting race)"

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(THEM copied from SLEX)
(THEM doesn't pull from SLEX, ghouls are chaotic so they won't get smited by default, etc. etc. etc.)
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'''Ghouls''' are a starting race in [[SlashTHEM]], and also appear as a [[defunct features (SpliceHack)|defunct]] starting race in [[SpliceHack]].
 
'''Ghouls''' are a starting race in [[SlashTHEM]], and also appear as a [[defunct features (SpliceHack)|defunct]] starting race in [[SpliceHack]].
 
  
 
==SlashTHEM==
 
==SlashTHEM==
The ghoul is a sub-species of [[zombie]]. They are always chaotic and can be [[barbarian]]s, [[convict]]s, [[ice mage]]s, [[necromancer]]s or [[wizard]]s; they start with intrinsic [[cold resistance]], [[sleep resistance]], [[poison resistance]], [[sickness resistance]] and [[unbreathing]]. Ghouls are also [[undead]] and [[mindless]], and they can only eat old [[corpse]]s (no fruits, rations or other types of food). In melee combat they have a chance of [[paralysis|paralyzing]] an enemy.
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The ghoul is a sub-species of [[zombie]]. They are always chaotic and can be [[Barbarian]]s, [[Convict]]s, [[Ice mage]]s, [[Necromancer]]s or [[Wizard]]s; they start with intrinsic [[cold resistance]], [[sleep resistance]], [[poison resistance]], [[sickness resistance]] and [[unbreathing]]. Ghouls are [[undead]] and [[mindless]], and they can only eat old [[corpse]]s (no fruits, rations or other types of food). In melee combat, they have a chance of [[paralysis|paralyzing]] an enemy.
  
 
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== Strategy ==
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==Strategy==
 
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Despite their load of starting intrinsics and special melee attacks, ghouls are hard to play. They start with fresh corpses in place of their role's starting [[food ration]]s, sometimes boosting starting [[strength]] or [[constitution]] to allow the player to carry all of them without being [[burdened]]; the player must wait for them to go bad to consume them, and must find more of them afterward. One way to prevent nutrition problems is to [[pray]] if [[weak]] or [[fainting]].
Despite their load of starting intrinsics and special melee attacks, ghouls are hard to play. They start with some fresh corpses in their inventory which will eventually go bad (unless they're [[lichen]]), allowing them to be eaten, and if the player's role would start out with [[food ration]]s, they will get converted to corpses too (sometimes boosting starting [[strength]] or [[constitution]] to allow the player to carry all of them without being [[burdened]]), but they will only give so much nutrition, after which the player needs to find more corpses. Then the player needs to prevent [[pet]]s from eating the fresh corpses; one way of doing that would be picking them up, but some filling monsters like [[centaur]]s and [[dragons]] weigh a ton.
 
 
 
Another way to prevent nutrition problems is to [[pray]] if [[weak]] or [[fainting]]. However, the player's [[god]] may choose to [[smiting|smite]] them instead, especially if the player's [[alignment]] is [[lawful]].
 
 
 
Ghouls can also be encountered as random monsters, and if tamed, may grow up to become [[haunter]]s or [[gengar]]s.
 
 
 
 
 
 
 
 
 
  
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Certain [[pet]]s may consume fresh corpses as well before they have a chance to rot, often requiring them to be picked up; it may be possible to distract them with filling corpses like those of [[centaur]]s and [[dragons]] weigh a ton, though you may also want to use other less-filling corpses as the distraction instead if you are trying to eat a larger corpse yourself.
  
 
==SpliceHack==
 
==SpliceHack==
In SpliceHack, player ghouls had a chance of paralyzing monsters that they attacked when unarmed, but were only able to consume corpses that are rotting. As undead, ghouls were affected by [[turn undead]]. All [[zombie]]s and [[ghoul]]s were generated peaceful to them.
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In SpliceHack, player ghouls had a chance of paralyzing monsters that they attacked when unarmed, but were only able to consume corpses that are rotting. As undead, ghouls were affected by [[turn undead]]. All zombies and [[ghoul]]s were generated peaceful to them.
  
 
===Abilities===  
 
===Abilities===  

Revision as of 08:25, 23 September 2023

Ghouls are a starting race in SlashTHEM, and also appear as a defunct starting race in SpliceHack.

SlashTHEM

The ghoul is a sub-species of zombie. They are always chaotic and can be Barbarians, Convicts, Ice mages, Necromancers or Wizards; they start with intrinsic cold resistance, sleep resistance, poison resistance, sickness resistance and unbreathing. Ghouls are undead and mindless, and they can only eat old corpses (no fruits, rations or other types of food). In melee combat, they have a chance of paralyzing an enemy.


Strategy

Despite their load of starting intrinsics and special melee attacks, ghouls are hard to play. They start with fresh corpses in place of their role's starting food rations, sometimes boosting starting strength or constitution to allow the player to carry all of them without being burdened; the player must wait for them to go bad to consume them, and must find more of them afterward. One way to prevent nutrition problems is to pray if weak or fainting.

Certain pets may consume fresh corpses as well before they have a chance to rot, often requiring them to be picked up; it may be possible to distract them with filling corpses like those of centaurs and dragons weigh a ton, though you may also want to use other less-filling corpses as the distraction instead if you are trying to eat a larger corpse yourself.

SpliceHack

In SpliceHack, player ghouls had a chance of paralyzing monsters that they attacked when unarmed, but were only able to consume corpses that are rotting. As undead, ghouls were affected by turn undead. All zombies and ghouls were generated peaceful to them.

Abilities

Str Dex Con Int Wis Cha
16 16 18 20 18 20

Hunger

Ghouls became more powerful as they get hungrier. These effects were cumulative.

Hunger Abilities
Satiated As normal
Hungry +4 strength, +4 dexterity
Weak Melee attacks deal double damage.
Fainting +2 strength, +2 dexterity, +2 wisdom, +2 intelligence.

Just like convicts, ghouls could last twice as long while hungry. Additionally, ghouls did not suffer abuse penalties to their abilities due to hunger.

Intrinsics

Techniques