Difference between revisions of "Ghoul (starting race)"

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'''Ghouls''' are a starting race in [[SpliceHack]]. They have a chance of paralyzing monsters that they attack when unarmed, but are only able to consume corpses that are rotting. As undead, ghouls are affected by [[turn undead]]. All [[zombie|zombies]] and [[ghoul|ghouls]] are generated peaceful to them.
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'''Ghouls''' are a starting race in [[SlashTHEM]], and also appear as a [[defunct features (SpliceHack)|defunct]] starting race in [[SpliceHack]].
  
== Abilities ==  
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==SpliceHack==
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In SpliceHack, player ghouls had a chance of paralyzing monsters that they attacked when unarmed, but were only able to consume corpses that are rotting. As undead, ghouls were affected by [[turn undead]]. All zombies and [[ghoul]]s were generated peaceful to them.
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===Abilities===  
 
{|class="wikitable"
 
{|class="wikitable"
 
![[Strength|Str]]
 
![[Strength|Str]]
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== Hunger ==
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===Hunger===
Ghouls become more powerful as they get hungrier. These effects are cumulative.
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Ghouls became more powerful as they get hungrier. These effects were cumulative.
  
 
{|class="wikitable"
 
{|class="wikitable"
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Just like [[convict|convicts]], ghouls can last twice as long while hungry. Additionally, ghouls do not suffer [[abuse]] penalties to their abilities due to hunger.
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Just like [[convict]]s, ghouls could last twice as long while hungry. Additionally, ghouls did not suffer [[abuse]] penalties to their abilities due to hunger.
  
== Intrinsics ==
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===Intrinsics===
* Level 1: [[Drain_resistance|drain resistance]]
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* Level 1: [[drain resistance]]
* Level 1: [[Poison_resistance|poison resistance]]
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* Level 1: [[poison resistance]]
  
== Techniques ==
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===Techniques===
 
* Level 10: [[Revivification]]
 
* Level 10: [[Revivification]]
  
[[Category: SpliceHack]]
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==SlashTHEM==
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The ghoul is a sub-species of [[Zombie (monster class)|zombie]]. They are always chaotic and can be [[Barbarian]]s, [[Convict]]s, [[Ice mage]]s, [[Necromancer]]s or [[Wizard]]s; they start with intrinsic [[cold resistance]], [[sleep resistance]], [[poison resistance]], [[sickness resistance]] and [[unbreathing]]. Ghouls are [[undead]] and [[mindless]], and they can only eat old [[corpse]]s (no fruits, rations or other types of food). In melee combat, they have a chance of [[paralysis|paralyzing]] an enemy.<!-- stats? -->
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==Strategy==
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Despite their load of starting intrinsics and special melee attacks, ghouls are hard to play. They start with fresh corpses in place of their role's starting [[food ration]]s, sometimes boosting starting [[strength]] or [[constitution]] to allow the player to carry all of them without being [[burdened]]; the player must wait for them to go bad to consume them, and must find more of them afterward. One way to prevent nutrition problems is to [[pray]] if [[weak]] or [[fainting]].
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Certain [[pet]]s may consume fresh corpses as well before they have a chance to rot, often requiring them to be picked up; it may be possible to distract them with filling corpses like those of [[Centaur (monster class)|centaurs]] and [[dragon]]s weigh a ton, though you may also want to use other less-filling corpses as the distraction instead if you are trying to eat a larger corpse yourself.
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{{variant-343}}
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[[Category:Defunct features (SpliceHack)]]
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[[Category:SlashTHEM races]]

Latest revision as of 10:30, 18 February 2024

Ghouls are a starting race in SlashTHEM, and also appear as a defunct starting race in SpliceHack.

SpliceHack

In SpliceHack, player ghouls had a chance of paralyzing monsters that they attacked when unarmed, but were only able to consume corpses that are rotting. As undead, ghouls were affected by turn undead. All zombies and ghouls were generated peaceful to them.

Abilities

Str Dex Con Int Wis Cha
16 16 18 20 18 20

Hunger

Ghouls became more powerful as they get hungrier. These effects were cumulative.

Hunger Abilities
Satiated As normal
Hungry +4 strength, +4 dexterity
Weak Melee attacks deal double damage.
Fainting +2 strength, +2 dexterity, +2 wisdom, +2 intelligence.

Just like convicts, ghouls could last twice as long while hungry. Additionally, ghouls did not suffer abuse penalties to their abilities due to hunger.

Intrinsics

Techniques

SlashTHEM

The ghoul is a sub-species of zombie. They are always chaotic and can be Barbarians, Convicts, Ice mages, Necromancers or Wizards; they start with intrinsic cold resistance, sleep resistance, poison resistance, sickness resistance and unbreathing. Ghouls are undead and mindless, and they can only eat old corpses (no fruits, rations or other types of food). In melee combat, they have a chance of paralyzing an enemy.

Strategy

Despite their load of starting intrinsics and special melee attacks, ghouls are hard to play. They start with fresh corpses in place of their role's starting food rations, sometimes boosting starting strength or constitution to allow the player to carry all of them without being burdened; the player must wait for them to go bad to consume them, and must find more of them afterward. One way to prevent nutrition problems is to pray if weak or fainting.

Certain pets may consume fresh corpses as well before they have a chance to rot, often requiring them to be picked up; it may be possible to distract them with filling corpses like those of centaurs and dragons weigh a ton, though you may also want to use other less-filling corpses as the distraction instead if you are trying to eat a larger corpse yourself.