Difference between revisions of "Gizmo"

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'''Gizmos''' are a group of new monsters in [[dNetHack]] that use the {{white|G}} symbol but are not [[gnome]]s.  Using [[farlook]] on a monster with this symbol will reveal that it belongs to the [[monster class]] "gnome or gizmo".
+
'''Gizmos''' are a group of new monsters in [[dNetHack]] that use the {{white|G}} symbol but are not [[gnome]]s{{refsrc|https://github.com/Chris-plus-alphanumericgibberish/dnethack/blob/master/dnethack-3.4.3/src/monst.c|3328}}.  Using [[farlook]] on a monster with this symbol will reveal that it belongs to the [[monster class]] "gnome or gizmo".
  
 
Although they differ widely in their characteristics and attacks, gizmos share the common trait that they are nonliving machines.  As a result they do not need to [[Inediate|eat]] or [[Breathless|breathe]], and they are not affected by [[poison]], [[petrification]], [[disease]], or [[Spellbook of finger of death|death magic]].  Many resist [[level drain]] as well.  On the other hand, they do not naturally [[regenerate]] health.
 
Although they differ widely in their characteristics and attacks, gizmos share the common trait that they are nonliving machines.  As a result they do not need to [[Inediate|eat]] or [[Breathless|breathe]], and they are not affected by [[poison]], [[petrification]], [[disease]], or [[Spellbook of finger of death|death magic]].  Many resist [[level drain]] as well.  On the other hand, they do not naturally [[regenerate]] health.
{{stub}}
 
 
==Clockwork soldier==
 
==Clockwork soldier==
 
{{monster
 
{{monster
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}}
 
}}
  
'''Clockwork soldiers''' are created by [[Tinker gnome]]s through their tinker attack.  They proceed in predominately straight lines, attacking anything that gets in front of them.  With each step, a clockwork soldier has a small chance of changing its course of travel incrementally to the left or right at random.  A clockwork soldier will therefore spend much of its time stuck in corners.
+
'''Clockwork soldiers''' are created by [[tinker gnome]]s through their tinker attack.  They proceed in predominately straight lines, attacking anything that gets in front of them.  With each step, a clockwork soldier has a small chance of changing its course of travel incrementally to the left or right at random.  A clockwork soldier will therefore spend much of its time stuck in corners.
  
 
{{clear}}
 
{{clear}}
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}}
 
}}
  
'''Clockwork dwarves''' are created by [[Tinker gnome]]s through their tinker attack.  Like clockwork soldiers, they proceed in predominately straight lines, attacking anything that gets in front of them.  Unlike a soldier, clockwork dwarves can dig, and will therefore spend much of their time stuck at the edge of the map or veering drunkenly back and forth excavating the current dungeon level.
+
'''Clockwork dwarves''' are created by [[tinker gnome]]s through their tinker attack.  Like clockwork soldiers, they proceed in predominately straight lines, attacking anything that gets in front of them.  Unlike a soldier, clockwork dwarves can dig, and will therefore spend much of their time stuck at the edge of the map or veering drunkenly back and forth excavating the current dungeon level.
  
 
{{clear}}
 
{{clear}}
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}}
 
}}
  
'''Faberge spheres''' are created by [[Tinker gnome]]s through their tinker attack, moving in predominately straight lines like clockwork soldiers and dwarves.  As with clockwork soldiers, they have a tendency to get stuck in corners.
+
'''Faberge spheres''' are created by [[tinker gnome]]s through their tinker attack, moving in predominately straight lines like clockwork soldiers and dwarves.  As with clockwork soldiers, they have a tendency to get stuck in corners.
  
 
Faberge spheres are the gizmo equivalent of regular [[sphere]]s: they explode when destroyed, or when they self-destruct to cause damage to a target.  Their [[Explosion attack|explosion]] is a little less damaging than an {{white|e}}-type sphere's ([[D notation|3d6]] damage rather than 4d6), but the damage is [[Physical damage|physical]] rather than energy-based (fire, cold, shock, etc.), so it cannot be resisted by energy resistance.  They are [[Speed|faster]] than ordinary spheres (16 instead of 13) but have a lower [[Monster level|base level]], so they give less experience when destroyed.
 
Faberge spheres are the gizmo equivalent of regular [[sphere]]s: they explode when destroyed, or when they self-destruct to cause damage to a target.  Their [[Explosion attack|explosion]] is a little less damaging than an {{white|e}}-type sphere's ([[D notation|3d6]] damage rather than 4d6), but the damage is [[Physical damage|physical]] rather than energy-based (fire, cold, shock, etc.), so it cannot be resisted by energy resistance.  They are [[Speed|faster]] than ordinary spheres (16 instead of 13) but have a lower [[Monster level|base level]], so they give less experience when destroyed.
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}}
 
}}
  
'''Firework carts''' are created by [[Tinker gnome]]s through their tinker attack, moving in predominately straight lines like clockwork soldiers and dwarves.  As with clockwork soldiers, they have a tendency to get stuck in corners.  A firework cart explodes in a large display  of multicolored blasts when killed or when it strikes a monster.
+
'''Firework carts''' are created by [[tinker gnome]]s through their tinker attack, moving in predominately straight lines like clockwork soldiers and dwarves.  As with clockwork soldiers, they have a tendency to get stuck in corners.  A firework cart explodes in a large display  of multicolored blasts when killed or when it strikes a monster.
  
 
{{clear}}
 
{{clear}}
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{{monster
 
{{monster
 
  |name=clockwork factory
 
  |name=clockwork factory
  |symbol={{gray|G}}
+
  |symbol={{cyan|G}}
 
  |difficulty=12
 
  |difficulty=12
 
  |level=10
 
  |level=10
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  |genocidable=Yes
 
  |genocidable=Yes
 
  |attacks=Tinker 0d0 [[spawn gizmos]]
 
  |attacks=Tinker 0d0 [[spawn gizmos]]
  |weight=900
+
  |weight=1900
 
  |nutr=0
 
  |nutr=0
  |size=small
+
  |size=Medium
 
  |resistances=[[poison]], [[petrification]], [[level drain]], [[disease]]
 
  |resistances=[[poison]], [[petrification]], [[level drain]], [[disease]]
  |resistances conveyed=
+
  |resistances conveyed=None
 
  |attributes={{attributes
 
  |attributes={{attributes
 
  |A clockwork factory|=
 
  |A clockwork factory|=
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{{clear}}
 
{{clear}}
 +
 
==Golden heart==
 
==Golden heart==
 
{{monster
 
{{monster
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  |experience=311
 
  |experience=311
 
  |speed=13
 
  |speed=13
  |AC=-5
+
  |AC=−5
 
  |MR=30
 
  |MR=30
 
  |align=0
 
  |align=0
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  |weight=90
 
  |weight=90
 
  |nutr=0
 
  |nutr=0
  |size=small
+
  |size=Tiny
 
  |resistances=[[poison]]
 
  |resistances=[[poison]]
 
  |resistances conveyed=[[poison]]
 
  |resistances conveyed=[[poison]]
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{{clear}}
 
{{clear}}
 +
 
==Juggernaut==
 
==Juggernaut==
 
{{monster
 
{{monster
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  |weight=9000
 
  |weight=9000
 
  |nutr=0
 
  |nutr=0
  |size=small
+
  |size=Huge
 
  |resistances=[[poison]], [[petrification]], [[level drain]], [[disease]]
 
  |resistances=[[poison]], [[petrification]], [[level drain]], [[disease]]
 
  |resistances conveyed=
 
  |resistances conveyed=
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</pre>
 
</pre>
  
They can be generated in [[Special_room_(dNethack)|dNethack vaults]].
+
They can be generated in [[Special room (dNetHack)#Vault|dNetHack vaults]].
 
{{clear}}
 
{{clear}}
  
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  |experience=770
 
  |experience=770
 
  |speed=24
 
  |speed=24
  |AC=-20
+
  |AC=&minus;20
 
  |MR=0
 
  |MR=0
 
  |align=0
 
  |align=0
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'''Id Juggernauts''' behave identically to regular juggernauts, save that they phase through walls rather than digging through them.
 
'''Id Juggernauts''' behave identically to regular juggernauts, save that they phase through walls rather than digging through them.
  
They can be found in [[Special_room_(dNethack)#Vault|dNethack vaults]].
+
They can be found in [[Special room (dNetHack)#Vault|dNetHack vaults]].
  
 
{{clear}}
 
{{clear}}
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  |experience=811
 
  |experience=811
 
  |speed=12
 
  |speed=12
  |AC=-20
+
  |AC=&minus;20
 
  |MR=0
 
  |MR=0
  |align=-10
+
  |align=&minus;10
 
  |frequency=2
 
  |frequency=2
 
  |genocidable=No
 
  |genocidable=No
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  |weight=9000
 
  |weight=9000
 
  |nutr=0
 
  |nutr=0
  |size=small
+
  |size=Huge
 
  |resistances=[[poison]], [[petrification]], [[disease]]
 
  |resistances=[[poison]], [[petrification]], [[disease]]
 
  |resistances conveyed=
 
  |resistances conveyed=
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Unlike most gizmos, '''scrap titans''' don't have any special movement rules.
 
Unlike most gizmos, '''scrap titans''' don't have any special movement rules.
 +
 +
They can be found in [[Special room (dNetHack)#Vault|dNetHack vaults]].
  
 
{{clear}}
 
{{clear}}
 +
 
==Hellfire colossus==
 
==Hellfire colossus==
 
{{monster
 
{{monster
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  |experience=908
 
  |experience=908
 
  |speed=12
 
  |speed=12
  |AC=-20
+
  |AC=&minus;20
 
  |MR=0
 
  |MR=0
 
  |align=10
 
  |align=10
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  |weight=9000
 
  |weight=9000
 
  |nutr=0
 
  |nutr=0
  |size=small
+
  |size=Huge
 
  |resistances=[[fire]], [[poison]], [[petrification]], [[disease]]
 
  |resistances=[[fire]], [[poison]], [[petrification]], [[disease]]
 
  |resistances conveyed=
 
  |resistances conveyed=
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Unlike most gizmos, '''hellfire colossi''' don't have any special movement rules.
 
Unlike most gizmos, '''hellfire colossi''' don't have any special movement rules.
  
They can be generated in similar rooms to those that the '''id juggernauts''' are generated in, but these have no walls. The 4x4 floor area is directly surrounded by water.
+
They can be found in [[Special room (dNetHack)#Vault|dNetHack vaults]].
  
 
{{clear}}
 
{{clear}}
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'''Clockwork automata''' are not normally created, though they may appear among the failed adventurers on the [[Astral Plane]].
 
'''Clockwork automata''' are not normally created, though they may appear among the failed adventurers on the [[Astral Plane]].
  
[[Category:dNethack monsters]]
+
{{clear}}
 +
 
 +
==Colossal clockwork war-machine==
 +
{{monster
 +
|name=colossal clockwork war-machine
 +
|symbol={{yellow|G}}
 +
|difficulty=45
 +
|level=45
 +
|experience=2494
 +
|speed=12
 +
|AC=-9
 +
|DR=9
 +
|MR=0
 +
|align=10
 +
|frequency=0
 +
|genocidable=No
 +
|attacks=Weapon 8d8 physical, Off hand Weapon 8d8 physical
 +
|weight=9000
 +
|nutr=0
 +
|size=Gigantic
 +
|resistances=[[poison]], [[petrification]], [[disease]],[[fire]],[[sleep]]
 +
|resistances conveyed=
 +
|attributes={{attributes
 +
|A colossal clockwork war-machine|=
 +
|amphibious=1
 +
|breathless=1
 +
|humanoid=1
 +
|hostile=1
 +
|close=1
 +
|nocorpse=1
 +
|death=1
 +
|notame=1
 +
|noregen=1
 +
|nopoly=1
 +
}}
 +
}}
 +
 
 +
{{clear}}
 +
 
 +
==References==
 +
<references/>
 +
 
 +
 
 +
{{stub}}
 +
[[Category:dNetHack monsters]]

Latest revision as of 20:51, 13 February 2021

Gizmos are a group of new monsters in dNetHack that use the G symbol but are not gnomes[1]. Using farlook on a monster with this symbol will reveal that it belongs to the monster class "gnome or gizmo".

Although they differ widely in their characteristics and attacks, gizmos share the common trait that they are nonliving machines. As a result they do not need to eat or breathe, and they are not affected by poison, petrification, disease, or death magic. Many resist level drain as well. On the other hand, they do not naturally regenerate health.

Clockwork soldier

Clockwork soldiers are created by tinker gnomes through their tinker attack. They proceed in predominately straight lines, attacking anything that gets in front of them. With each step, a clockwork soldier has a small chance of changing its course of travel incrementally to the left or right at random. A clockwork soldier will therefore spend much of its time stuck in corners.

Clockwork dwarf

Clockwork dwarves are created by tinker gnomes through their tinker attack. Like clockwork soldiers, they proceed in predominately straight lines, attacking anything that gets in front of them. Unlike a soldier, clockwork dwarves can dig, and will therefore spend much of their time stuck at the edge of the map or veering drunkenly back and forth excavating the current dungeon level.

Faberge sphere

Faberge spheres are created by tinker gnomes through their tinker attack, moving in predominately straight lines like clockwork soldiers and dwarves. As with clockwork soldiers, they have a tendency to get stuck in corners.

Faberge spheres are the gizmo equivalent of regular spheres: they explode when destroyed, or when they self-destruct to cause damage to a target. Their explosion is a little less damaging than an e-type sphere's (3d6 damage rather than 4d6), but the damage is physical rather than energy-based (fire, cold, shock, etc.), so it cannot be resisted by energy resistance. They are faster than ordinary spheres (16 instead of 13) but have a lower base level, so they give less experience when destroyed.

Firework cart

Firework carts are created by tinker gnomes through their tinker attack, moving in predominately straight lines like clockwork soldiers and dwarves. As with clockwork soldiers, they have a tendency to get stuck in corners. A firework cart explodes in a large display of multicolored blasts when killed or when it strikes a monster.

Clockwork factory

Clockwork factories are sessile gizmos that produce a near-continuous stream of clockwork soldiers, dwarves, Faberge spheres, and firework carts.

Golden heart

Golden hearts are teleporting, luck draining gizmos created by Hooloovoos.

Juggernaut

Juggernauts proceed in predominately straight lines, attacking anything that gets in front of them and digging through any walls in their way, much like a clockwork dwarf.

When on the level, a message is shown: "You hear (loud) scraping (in the distance)." They share this message with their brethren, Id Juggernauts (see below)

However, Juggernauts will home in on the character, adjusting their vector of travel to move towards them. In addition, Juggernauts can attack into the two directions neighboring their direction of travel, as shown below:

..x   ...
.GX   .Gx
..x   .xX

X=direction of travel
x=squares into which the Juggernaut can attack.

They can be generated in dNetHack vaults.

Id juggernaut


Id Juggernauts behave identically to regular juggernauts, save that they phase through walls rather than digging through them.

They can be found in dNetHack vaults.

Scrap titan

Unlike most gizmos, scrap titans don't have any special movement rules.

They can be found in dNetHack vaults.

Hellfire colossus

Unlike most gizmos, hellfire colossi don't have any special movement rules.

They can be found in dNetHack vaults.

Hellfire orb

Hellfire orbs are not created by any enemy. Instead, the character may fashion pet hellfire orbs from the remains of a hellfire colossus.

Clockwork automaton

Clockwork automata are not normally created, though they may appear among the failed adventurers on the Astral Plane.

Colossal clockwork war-machine

References


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