Difference between revisions of "Goblin"

From NetHackWiki
Jump to navigation Jump to search
(Strategy: Grammar/style)
Line 1: Line 1:
{{Wikipedia|Goblin}}
 
 
 
{{monster
 
{{monster
 
  |difficulty=1
 
  |difficulty=1
Line 19: Line 17:
 
  |attributes={{attributes|A goblin|humanoid=1|omnivore=1|orc=1|collect=1|infravisible=1|infravision=1}}
 
  |attributes={{attributes|A goblin|humanoid=1|omnivore=1|orc=1|collect=1|infravisible=1|infravision=1}}
 
  |reference=[[monst.c#line661]]}}
 
  |reference=[[monst.c#line661]]}}
A '''goblin''', {{monsym|goblin}}, is likely to be among the very first [[monster]]s you meet, and often carries an [[orcish helm]] and an [[orcish dagger]] (50% chance of each<ref>[[makemon.c#line329]]</ref>). They are not a significant threat, unless they are armed with a deadly [[wand]], though that is an unlikely occurrence. They are usually [[peaceful]] to chaotic players.
+
 
 +
The '''goblin''', {{monsym|goblin}}, is a common monster that appears in ''[[NetHack]]''. It is likely to be among the very first [[orcish]] [[monster]]s you meet, if not one of the first monsters overall.
 +
 
 +
==Generation==
 +
Goblins have a 50% chance each to [[Monster starting inventory|be generated with]] an [[orcish helm]] like other orcish monsters;{{refsrc|src/makemon.c|399|version=NetHack 3.6.6}} however, the only other orcish item they can generate with is an [[orcish dagger]], ehich they have a 50% chance to receive.{{refsrc|src/makemon.c|429|version=NetHack 3.6.6}}
 +
 
 +
Goblins often generate peaceful towards chaotic player characters, particularly orcs.
  
 
== Strategy ==
 
== Strategy ==
For in-game purposes goblins are [[Orc (monster attribute)|orcs]], which includes being subject to the effects of [[Sting]] and [[Orcrist]].
+
Goblins are generally not a significant threat to early players, unless they come across a deadly [[wand]] or their randomly generated helm and/or dagger turn out to be decently enchanted. They are usually worth killing or siccing [[pet]]s on for orcish players if there are altars nearby, since their corpses can be sacrificed to convert non-chaotic [[altar]]s or summon [[demon princes]] and other major demons from chaotic ones. Their orcish daggers can serve as early weapons to train the [[dagger]] skill, as well as improvised [[unlocking tool]]s for roles who do not start with one.
  
Their corpses are useful for orc characters since they can be sacrificed to convert [[altar]]s to the chaotic alignment.
+
Neutral players should make sure that they kill goblins themselves; as one of the few monsters in the very early game that are not neutral, they increase your [[alignment record]] and ensures that successful [[prayer]] is possible after turn 300. This is especially important for strategies like the [[protection racket]] (which require a low level, and will want to avoid needless [[experience]] from [[newt]]s or [[lichen]]s) as well as conducts that frequently require much prayer (like [[foodless]]).
  
Neutral players should make sure that they kill goblins themselves, because they are one of the few monsters in the very early game that are not neutral. Killing (hostile) crossaligned monsters increases your [[alignment record]] and makes [[prayer]] possible, while killing coaligned monsters ([[newt]], [[lichen]],...) gives only [[experience]] that is often unwanted at that stage of the game. This is especially important for strategies which require a low level (like the [[protection racket]]) or conducts that frequently require much prayer (like [[foodless]]).
+
==Origin==
 +
{{Wikipedia|Goblin}}
 +
The goblin has its origins in the folklore of multiple European cultures, first appearing in Middle Ages-era stories. Their abilities, temperaments and appearances depend entirely on the story and country of origin. They are almost always small and grotesque, vary from mischievous to outright malicious, and are usually greedy (especially for [[gold]] and jewelry). Many folkloric goblins have magical abilities similar to a fairy or demon.
 +
 
 +
In ''[[Dungeons & Dragons]]'' and other modern fantasy fiction, "goblinoids" refer to goblins and related creatures such as [[bugbear]]s and [[hobgoblin]]s, which are also orcish monsters in ''NetHack''; their goblins are also derived from the orcs of [[J. R. R. Tolkien]], who in his Middle-earth works used "orc" and "goblin" for the same race of creatures.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
 
 
{{encyclopedia|
 
{{encyclopedia|
 
Now goblins are cruel, wicked, and bad-hearted.  They make
 
Now goblins are cruel, wicked, and bad-hearted.  They make
Line 44: Line 51:
  
 
==References==
 
==References==
 
 
<references/>
 
<references/>
  
{{stub}}
 
 
[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-343}}
+
{{nethack-366}}

Revision as of 04:50, 27 April 2021

The goblin, o, is a common monster that appears in NetHack. It is likely to be among the very first orcish monsters you meet, if not one of the first monsters overall.

Generation

Goblins have a 50% chance each to be generated with an orcish helm like other orcish monsters;[1] however, the only other orcish item they can generate with is an orcish dagger, ehich they have a 50% chance to receive.[2]

Goblins often generate peaceful towards chaotic player characters, particularly orcs.

Strategy

Goblins are generally not a significant threat to early players, unless they come across a deadly wand or their randomly generated helm and/or dagger turn out to be decently enchanted. They are usually worth killing or siccing pets on for orcish players if there are altars nearby, since their corpses can be sacrificed to convert non-chaotic altars or summon demon princes and other major demons from chaotic ones. Their orcish daggers can serve as early weapons to train the dagger skill, as well as improvised unlocking tools for roles who do not start with one.

Neutral players should make sure that they kill goblins themselves; as one of the few monsters in the very early game that are not neutral, they increase your alignment record and ensures that successful prayer is possible after turn 300. This is especially important for strategies like the protection racket (which require a low level, and will want to avoid needless experience from newts or lichens) as well as conducts that frequently require much prayer (like foodless).

Origin

The goblin has its origins in the folklore of multiple European cultures, first appearing in Middle Ages-era stories. Their abilities, temperaments and appearances depend entirely on the story and country of origin. They are almost always small and grotesque, vary from mischievous to outright malicious, and are usually greedy (especially for gold and jewelry). Many folkloric goblins have magical abilities similar to a fairy or demon.

In Dungeons & Dragons and other modern fantasy fiction, "goblinoids" refer to goblins and related creatures such as bugbears and hobgoblins, which are also orcish monsters in NetHack; their goblins are also derived from the orcs of J. R. R. Tolkien, who in his Middle-earth works used "orc" and "goblin" for the same race of creatures.

Encyclopedia entry

Now goblins are cruel, wicked, and bad-hearted. They make
no beautiful things, but they make many clever ones. They
can tunnel and mine as well as any but the most skilled
dwarves, when they take the trouble, though they are usually
untidy and dirty. Hammers, axes, swords, daggers, pickaxes,
tongs, and also instruments of torture, they make very well,
or get other people to make to their design, prisoners and
slaves that have to work till they die for want of air and
light.

[ The Hobbit, by J.R.R. Tolkien ]

References