Grand Master
Revision as of 07:21, 18 January 2021 by Umbire the Phantom (talk | contribs)
@ Grand Master | |
---|---|
Difficulty | 30 |
Attacks |
Claw 4d10, kick 2d8, spell-casting (clerical), spell-casting (clerical) |
Base level | 25 |
Base experience | 1053 |
Speed | 12 |
Base AC | 0 |
Base MR | 70 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Unique |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | Fire, shock, sleep, poison |
Resistances conveyed |
None |
The Grand Master:
| |
Reference | monst.c#line3110 |
- For the peak skill level that monks can attain in martial arts, see Skill and Martial arts.
The Grand Master, @, is the Monk quest leader.
Like his abbots, he is capable of clerical spell-casting, and his melee attacks are more powerful than other quest leaders, reflecting the monk's affinity towards martial arts. Interestingly, he has fire resistance, shock resistance, sleep resistance and poison resistance, much like a highly experienced player monk would.
Generation
Unlike other quest leaders, and like abbots and player monster monks, he is generated without a weapon.
Encyclopedia entry
- See the encyclopedia entry for monk.