Gug
Z gug | |
---|---|
Difficulty | 18 |
Attacks |
Claw 2d6, Claw 2d6, Bite 3d6 paralysis |
Base level | 15 |
Base experience | 369 |
Speed | 18 |
Base AC | 5 |
Base MR | 15 |
Alignment | -4 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 1800 |
Nutritional value | 150 |
Size | Medium |
Resistances | cold, sleep, poison, level drain |
Resistances conveyed |
None |
A gug:
| |
Reference | SLASH'EM_0.0.7E7F2/monst.c#line3463 |
Gugs are a new monster in SLASH'EM. They appear in large groups, are fast and hard-hitting, and have a paralyzing bite.
Strategy
Although by the time you encounter them, your magic cancellation should neutralize the paralysis, gugs are still a large threat in the midgame, mainly because they appear in large groups and are quite fast. Note that they can be detected through telepathy; in general, one should exercise caution when seeing a Z with a mind in SLASH'EM; it is either a hard-hitting gug, or a spellcasting ghoul mage or ghoul queen.
Encyclopedia entry
These foul creatures dwell in the endless darkness of the
Gulf of N'Kai, scavenging the bones of whatever luckless
intruders have stumbled into it. It is suspected that they
may be some warped form of ghoul, but few have survived
seeing them so information is scarce.
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