Difference between revisions of "Invulnerability"

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((minor) affect/effect)
m (Revised first paragraph to be more straightforward; placed SLASH'EM info in separate section per NHW:Style guide#Variants)
 
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If you have been true to your god you become invulnerable while praying, i.e. you can't die. Prayer is the only method to become invulnerable. This effect appears to last for three turns<ref>[[pray.c#line1582]]</ref>
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'''Invulnerability''' is a condition temporarily granted to the [[player]] while they make a successful [[prayer]] to their own god. Prayer requires three turns,{{refsrc|pray.c|1582}} and invulnerability is in effect until the prayer ends. Invulnerability protects the player from most harmful effects, but [[poison cloud]]s and [[mind flayer]]s' psychic blasts can still deal damage.
  
== References ==  
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While you are invulnerable:
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* Monsters pull back from making [[melee]] attacks against you, and grabbing monsters loosen their grip.{{refsrc|mhitu.c|528}}
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* Swallowing attacks have no effect.{{refsrc|mhitu.c|332}}
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* You are considered [[unencumbered]] for healing and [[exercise]]/abuse purposes.{{refsrc|allmain.c|154}}
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* [[Teleportitis]] does not operate.{{refsrc|allmain.c|219}}
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* Harassment from the [[Wizard of Yendor]] does not operate; e.g. the Wizard will not reappear.{{refsrc|allmain.c|266}}
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* If trapped in [[lava]], you will not sink further.{{refsrc|allmain.c|362}}
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* You do not become [[nutrition|hungrier]].<ref>{{function|eat.c|gethungry}}</ref>
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* Timeouts other than for [[Luck]] do not operate; in particular, [[stoning]], [[sliming]], [[strangulation]], [[vomiting]], and [[sickness]] freeze at the point where the prayer began.{{refsrc|timeout.c|185}}
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== SLASH'EM ==
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In [[SLASH'EM]], drinking a [[potion of invulnerability]] grants an effect that is vastly different from the invulnerability caused by praying. This sort of invulnerability does not prevent death by any source other than hit-point loss.
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== References ==
  
 
<references/>
 
<references/>
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{{nethack-343}}
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[[Category:Properties]]

Latest revision as of 22:20, 21 August 2021

Invulnerability is a condition temporarily granted to the player while they make a successful prayer to their own god. Prayer requires three turns,[1] and invulnerability is in effect until the prayer ends. Invulnerability protects the player from most harmful effects, but poison clouds and mind flayers' psychic blasts can still deal damage.

While you are invulnerable:

SLASH'EM

In SLASH'EM, drinking a potion of invulnerability grants an effect that is vastly different from the invulnerability caused by praying. This sort of invulnerability does not prevent death by any source other than hit-point loss.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.