Difference between revisions of "Invulnerability"

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m (illness --> sickness)
m (Revised first paragraph to be more straightforward; placed SLASH'EM info in separate section per NHW:Style guide#Variants)
 
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If you have been true to your god and you are not in [[Gehennom]], you become invulnerable while [[pray]]ing, i.e. you can't die. Prayer is the only method to become invulnerable. Prayer requires three turns<ref>{{sourcecode|pray.c|1582}}</ref> and invulnerability is in effect until the prayer ends.
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'''Invulnerability''' is a condition temporarily granted to the [[player]] while they make a successful [[prayer]] to their own god. Prayer requires three turns,{{refsrc|pray.c|1582}} and invulnerability is in effect until the prayer ends. Invulnerability protects the player from most harmful effects, but [[poison cloud]]s and [[mind flayer]]s' psychic blasts can still deal damage.
  
 
While you are invulnerable:
 
While you are invulnerable:
* Monsters flinch from [[melee]] attacks, and grabbing monsters loosen their grip.<ref>{{sourcecode|mhitu.c|528}}</ref>
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* Monsters pull back from making [[melee]] attacks against you, and grabbing monsters loosen their grip.{{refsrc|mhitu.c|528}}
* Swallowing attacks have no effect.<ref>{{sourcecode|mhitu.c|332}}</ref>
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* Swallowing attacks have no effect.{{refsrc|mhitu.c|332}}
* You are considered [[encumbrance|unencumbered]] for healing and [[exercise]]/abuse purposes.<ref>{{sourcecode|allmain.c|154}}</ref>
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* You are considered [[unencumbered]] for healing and [[exercise]]/abuse purposes.{{refsrc|allmain.c|154}}
* [[Teleportitis]] does not operate.<ref>{{sourcecode|allmain.c|219}}</ref>
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* [[Teleportitis]] does not operate.{{refsrc|allmain.c|219}}
* The usual harassment of a player who has killed the [[Wizard of Yendor]] does not operate, e.g. the Wizard will not reappear.<ref>{{sourcecode|allmain.c|266}}</ref>
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* Harassment from the [[Wizard of Yendor]] does not operate; e.g. the Wizard will not reappear.{{refsrc|allmain.c|266}}
* If trapped in [[lava]], you will not sink further.<ref>{{sourcecode|allmain.c|362}}</ref>
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* If trapped in [[lava]], you will not sink further.{{refsrc|allmain.c|362}}
 
* You do not become [[nutrition|hungrier]].<ref>{{function|eat.c|gethungry}}</ref>
 
* You do not become [[nutrition|hungrier]].<ref>{{function|eat.c|gethungry}}</ref>
* Timeouts other than for [[Luck]] do not operate; in particular, [[stoning]], [[sliming]], [[amulet of strangulation|strangulation]], [[vomiting]], and [[sickness]] freeze at the point where the prayer began.<ref>{{sourcecode|timeout.c|185}}</ref>
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* Timeouts other than for [[Luck]] do not operate; in particular, [[stoning]], [[sliming]], [[strangulation]], [[vomiting]], and [[sickness]] freeze at the point where the prayer began.{{refsrc|timeout.c|185}}
 
 
You can also become invulnerable in [[SLASH'EM]] by drinking a [[potion of invulnerability]], however, this is vastly different from the invulnerability caused by praying. Notably, not preventing death by any source other than hit-point loss.
 
  
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== SLASH'EM ==
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In [[SLASH'EM]], drinking a [[potion of invulnerability]] grants an effect that is vastly different from the invulnerability caused by praying. This sort of invulnerability does not prevent death by any source other than hit-point loss.
  
 
== References ==
 
== References ==

Latest revision as of 22:20, 21 August 2021

Invulnerability is a condition temporarily granted to the player while they make a successful prayer to their own god. Prayer requires three turns,[1] and invulnerability is in effect until the prayer ends. Invulnerability protects the player from most harmful effects, but poison clouds and mind flayers' psychic blasts can still deal damage.

While you are invulnerable:

SLASH'EM

In SLASH'EM, drinking a potion of invulnerability grants an effect that is vastly different from the invulnerability caused by praying. This sort of invulnerability does not prevent death by any source other than hit-point loss.

References

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