Difference between revisions of "Item"

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(Item generation)
(Item generation)
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=== Item generation ===
 
=== Item generation ===
  
Depending on where items are generated, there are different probabilities:
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Items can be randomly found on the floor and in containers. An items is occasionally generated when [[you]] kill a monster and it leaves a corpse ([[death drop]]). Depending on where items you are, the probabilities of encountering the various types of item are different:
  
 
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(The remaining 7% of objects generated inside containers will be piles of gold.)
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The other 7% of objects generated inside containers will be piles of gold.
  
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In addition, some levels generate extra items: for example, each level of the [[Gnomish Mines]] contains at least one tool, and each [[Sokoban]] level contains a ring and a wand.
  
 
[[Category:Items| ]]
 
[[Category:Items| ]]

Revision as of 08:59, 19 June 2014

An item is any carriable object to be found in the dungeon. All items can be placed in your inventory, and they appear there under a number of categories, listed below.

If the weight of the objects you are carrying becomes too much then you become encumbered. Items can be blessed, uncursed or cursed, which affects their properties. Some have charges, and can be charged, most can be destroyed, some are generated randomly, and some are unique.

Many objects can pile up on top of each other on one square, but only the symbol of the top one is shown.

Item categories

Dungeon Features fixed to the floor, such as altars, fountains and sinks, are not items.

Item generation

Items can be randomly found on the floor and in containers. An items is occasionally generated when you kill a monster and it leaves a corpse (death drop). Depending on where items you are, the probabilities of encountering the various types of item are different:

Item class Normal dungeon Inside containers Rogue level Gehennom
Weapons 10% 0% 12% 20%
Armor 10% 0% 12% 20%
Comestibles 20% 15% 22% 16%
Tools 8% 0% 0% 12%
Potions 16% 18% 22% 1%
Scrolls 16% 18% 22% 1%
Spellbooks 4% 12% 0% 0%
Wands 4% 6% 5% 8%
Rings 3% 5% 5% 8%
Amulets 1% 1% 0% 4%
Gems 8% 18% 0% 10%
Total 100% 93% 100% 100%

The other 7% of objects generated inside containers will be piles of gold.

In addition, some levels generate extra items: for example, each level of the Gnomish Mines contains at least one tool, and each Sokoban level contains a ring and a wand.