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Items in NetHack are generally persistent, i.e. they don't spontaneously vanish (exception: [[corpse]]s). Over the course of a long game, this results in many useless items piling up around the dungeons. This is collectively known as '''junk'''.
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'''Junk''' is any item that a player does not consider useful. Most items serve at least some purpose, or are a small benefit in the early game, but later become obsolete. By the time your character is ready to ascend, nearly all items that do not belong to your [[ascension kit]] are junk.
  
==Useless items==
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Aside from [[corpse]]s, items in NetHack are generally persistent, i.e., they don't spontaneously vanish. Over the course of a long game, this results in a lot of junk piling up around the dungeons.
Most items serve at least some purpose, or are a small benefit in the early game, but later become obsolete. By the time your character is ready to ascend, nearly all items that do not belong to your [[ascension kit]] are junk.
 
  
 
==Uses==
 
==Uses==
 
Although by definition junk has no particular use to ''your'' character, there are tasks to which an item you don't care about is best suited:
 
Although by definition junk has no particular use to ''your'' character, there are tasks to which an item you don't care about is best suited:
  
* Selling to shopkeepers: this is not normally worthwhile, since gold itself is arguably junk past the early game. However, those who come upon an early [[wand of wishing]] or [[wand of death]] may need to scrounge up some extra cash to buy said item, if they can't or don't wish to use a pet to steal it. In SLASH'EM this becomes necessary more often, since [[magic lamp]]s have been raised in price to 1000zm.
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* Selling to [[shop]]keepers: This is not usually worthwhile—gold itself is often considered junk after the early game. However, those who come upon an early [[wand of wishing]] or [[wand of death]] may need to scrounge up some extra cash to buy said item, if they can't or don't wish to use a pet to steal it.
* Nymph fodder: Usually it is best to simply have a good AC, so nymphs will miss 95% of the time. However, in the early game, it can be useful to carry a few extra items, so that nymphs are less likely to take something useful. Note that this same concept will '''not''' help protect items from destruction by elemental attacks.
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* [[Nymph]] fodder: Usually it is best to simply have a good AC, so nymphs will miss 95% of the time. However, in the early game, it can be useful to carry a few extra items, so that nymphs are less likely to take something useful. Note that this same concept will ''not'' help protect items from destruction by elemental attacks.
* Curse items fodder: It is actually advisable to have a full inventory by the time you encounter monsters that can cast this spell.  Though it will still hit items you care about (like your luckstone) an annoying amount, having a few buffer items will help. Having a lot of otherwise useful [[wand]]s in open inventory also helps, because curses have only marginal effect on wands (a tiny chance of exploding).
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* [[Curse items]] fodder: It is actually advisable to have a full inventory by the time you encounter monsters that can cast this spell.  Though it can still hit items you care about (like your luckstone) annoyingly often, having a few buffer items will help. Having a lot of otherwise useful [[wand]]s in open inventory also helps, because curses have only marginal effect on wands (a tiny chance of exploding).
* Polyfodder: This is the typical use for junk other than iron chains. Polymorph it into something useful.
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* [[Polypiling|Polyfodder]]: This is the typical use for junk other than [[iron chain]]s. [[Polypiling|Polymorph]] it into something useful.
* Use it to move while levitating, e.g. on the [[Plane of Air]].
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* Use it to move while [[Levitation|levitating]], e.g., on the [[Plane of Air]].
  
===Iron chains===
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===Historical uses===
{{main|Iron chain}}
 
 
 
Iron chains are arguably the most useless items in NetHack.
 
 
 
===Scrolls of Mail===
 
{{main|Scroll of mail}}
 
 
 
Although not as useless, scrolls of mail are sometimes considered junk as well.
 
 
 
==Historical uses==
 
 
These uses are no longer relevant to [[NetHack 3.6.0]], but may still be useful for [[variant]]s based on [[NetHack 3.4.3]]:
 
These uses are no longer relevant to [[NetHack 3.6.0]], but may still be useful for [[variant]]s based on [[NetHack 3.4.3]]:
  
* Activating [[Elbereth]] squares: For example, if you wish to create an Elbereth cage, you will probably want to use junk to activate the squares, as there will be many. A single gold piece fulfills this role nicely.  Beginning with NetHack 3.6.0, Elbereth squares no longer repel monsters unless [[you]] are standing on them.
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* Activating [[Elbereth]] squares: For example, if you wish to create an Elbereth cage, you will probably want to use junk to activate the squares, as there will be many. A single gold piece fulfills this role nicely.  Beginning with NetHack 3.6.0, Elbereth squares no longer repel monsters unless you are standing on them.
* Use it to mark the [[vibrating square]]. Iron chains, having a unique glyph, work quite well for this. Beginning with NetHack 3.6.0, the vibrating square is a [[trap]] and this tactic is no longer needed.
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* Use it to mark the [[vibrating square]]. Iron chains, having a unique glyph, work quite well for this. Beginning with NetHack 3.6.0, the vibrating square is marked as a [[trap]] automatically, and this tactic is no longer needed.
  
 
==Dealing with junk==
 
==Dealing with junk==
Most players are content to leave junk items where they are, but careful or tidy players like to ensure items like stray [[weapon]]s are not available for any passing monsters to use. Some ways to get rid of junk:
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Most players are content to leave junk items where they are, but careful or tidy players like to ensure items like stray [[weapon]]s are not available for any passing monsters to use, among various other reasons.
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Some ways to get rid of junk:
  
 
* [[Polymorph]] it.
 
* [[Polymorph]] it.
* Put it in a [[chest]] and forget about it.
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* Put it in a [[container]] and forget about it.
* Engrave [[Elbereth]] under a pile of it and don't camp on the level (no longer effective in [[NetHack 3.6.0]]). However, some monsters will not be deterred; still, this is good enough for the dwarvish mattocks in the mines because elves rarely use them.
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** Put it in a container and polymorph the container into a single item.
* Put it in a chest and polymorph the chest into a single item.
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** For a [[cursed]] [[bag of holding]], you can also place the junk in, then [[apply]] it repeatedly until all of the contents disappear; a simpler method is to use a noncursed bag of holding, [[Container#Putting dangerous items into bags of holding|put a dangerous item into it]], and have all the contents destroyed in the resultant explosion. <!--This no longer works as of 3.7.0.-->
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* Engrave [[Elbereth]] under a pile of it and don't camp on the level; this is no longer effective in [[NetHack 3.6.0]]. However, some monsters will not be deterred; still, this is good enough for the dwarvish mattocks in the mines because elves rarely use them.
 
* Throw it into [[water]] or [[lava]].
 
* Throw it into [[water]] or [[lava]].
 
* Polymorph into a [[metallivore]] and eat it.
 
* Polymorph into a [[metallivore]] and eat it.
* [[Kick]] it out of the way.  It requires no magical devices or dungeon features, and avoids the tedium of extensive pickups.  This is especially useful in [[corridor]]s, along which [[pet]]s are reluctant to follow you.
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* Simply [[kick]] it out of reach - this can also be especially useful if any of the junk is cursed and obstructing your [[pet]](s) from following you down [[corridor]]s.
 
* Drop it into a [[pit]] and fill the pit with a [[boulder]].
 
* Drop it into a [[pit]] and fill the pit with a [[boulder]].
* Empty wands can be [[Wand#Breaking_wands|broken]] by [[apply]]ing them.
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* Empty wands can be [[Wand#Breaking wands|broken]] by applying them.
* Most items can be destroyed by being put into a [[cursed]] [[bag of holding]], which is then applied repeatedly until all of the contents disappear.  You could, if you are feeling strong and have a spare bag of holding, [[Container#Putting_dangerous_items_into_bags_of_holding|put a dangerous item into it]] and have all the contents destroyed in the resultant explosion. Polymorphing the bag is usually easier, though.
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* Smash it with a [[drawbridge]].
  
 
One particularly untidy method of getting rid of junk is to zap a [[wand of teleportation]] down on a pile of it. This will result in the junk being randomly distributed across every square on the level.
 
One particularly untidy method of getting rid of junk is to zap a [[wand of teleportation]] down on a pile of it. This will result in the junk being randomly distributed across every square on the level.
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==See also==
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* [[Iron chain]]
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* [[Scroll of mail]]
 
{{nethack-360}}
 
{{nethack-360}}
 
[[Category:Items]]
 
[[Category:Items]]

Latest revision as of 04:05, 12 March 2021

Junk is any item that a player does not consider useful. Most items serve at least some purpose, or are a small benefit in the early game, but later become obsolete. By the time your character is ready to ascend, nearly all items that do not belong to your ascension kit are junk.

Aside from corpses, items in NetHack are generally persistent, i.e., they don't spontaneously vanish. Over the course of a long game, this results in a lot of junk piling up around the dungeons.

Uses

Although by definition junk has no particular use to your character, there are tasks to which an item you don't care about is best suited:

  • Selling to shopkeepers: This is not usually worthwhile—gold itself is often considered junk after the early game. However, those who come upon an early wand of wishing or wand of death may need to scrounge up some extra cash to buy said item, if they can't or don't wish to use a pet to steal it.
  • Nymph fodder: Usually it is best to simply have a good AC, so nymphs will miss 95% of the time. However, in the early game, it can be useful to carry a few extra items, so that nymphs are less likely to take something useful. Note that this same concept will not help protect items from destruction by elemental attacks.
  • Curse items fodder: It is actually advisable to have a full inventory by the time you encounter monsters that can cast this spell. Though it can still hit items you care about (like your luckstone) annoyingly often, having a few buffer items will help. Having a lot of otherwise useful wands in open inventory also helps, because curses have only marginal effect on wands (a tiny chance of exploding).
  • Polyfodder: This is the typical use for junk other than iron chains. Polymorph it into something useful.
  • Use it to move while levitating, e.g., on the Plane of Air.

Historical uses

These uses are no longer relevant to NetHack 3.6.0, but may still be useful for variants based on NetHack 3.4.3:

  • Activating Elbereth squares: For example, if you wish to create an Elbereth cage, you will probably want to use junk to activate the squares, as there will be many. A single gold piece fulfills this role nicely. Beginning with NetHack 3.6.0, Elbereth squares no longer repel monsters unless you are standing on them.
  • Use it to mark the vibrating square. Iron chains, having a unique glyph, work quite well for this. Beginning with NetHack 3.6.0, the vibrating square is marked as a trap automatically, and this tactic is no longer needed.

Dealing with junk

Most players are content to leave junk items where they are, but careful or tidy players like to ensure items like stray weapons are not available for any passing monsters to use, among various other reasons.

Some ways to get rid of junk:

  • Polymorph it.
  • Put it in a container and forget about it.
    • Put it in a container and polymorph the container into a single item.
    • For a cursed bag of holding, you can also place the junk in, then apply it repeatedly until all of the contents disappear; a simpler method is to use a noncursed bag of holding, put a dangerous item into it, and have all the contents destroyed in the resultant explosion.
  • Engrave Elbereth under a pile of it and don't camp on the level; this is no longer effective in NetHack 3.6.0. However, some monsters will not be deterred; still, this is good enough for the dwarvish mattocks in the mines because elves rarely use them.
  • Throw it into water or lava.
  • Polymorph into a metallivore and eat it.
  • Simply kick it out of reach - this can also be especially useful if any of the junk is cursed and obstructing your pet(s) from following you down corridors.
  • Drop it into a pit and fill the pit with a boulder.
  • Empty wands can be broken by applying them.
  • Smash it with a drawbridge.

One particularly untidy method of getting rid of junk is to zap a wand of teleportation down on a pile of it. This will result in the junk being randomly distributed across every square on the level.

See also

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.