Difference between revisions of "Ki-rin"

From NetHackWiki
Jump to navigation Jump to search
(Tried it in wizard mode. They can wear gloves, boots, and shields - I guess they aren't actually quadrupeds)
Line 22: Line 22:
  
 
Any non-[[knight]] should count on a [[charm monster|charmed]] ki-rin going [[tameness|wild]] (peaceful) after [[ride|mounting]], kicking or whipping it five times.
 
Any non-[[knight]] should count on a [[charm monster|charmed]] ki-rin going [[tameness|wild]] (peaceful) after [[ride|mounting]], kicking or whipping it five times.
 +
 +
A ki-rin is too large to wear body armor or cloaks, but is able to wear any other type of armor despite being ridable.
  
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Revision as of 17:21, 31 December 2010

The ki-rin, A, is an angelic being in NetHack. It is often a candidate for a player's steed (if they manage to tame one - difficult due to its high magic resistance) due to its high speed, power, and ability to fly. They also will wear amulets of reflection (though they are not generated with them), preventing any nasty disintegration accidents. A ki-rin steed will never buck you despite a worn ring of conflict due to the way monster level enters the workings of monster magic resistance (unless you level drain it below 15).

Any non-knight should count on a charmed ki-rin going wild (peaceful) after mounting, kicking or whipping it five times.

A ki-rin is too large to wear body armor or cloaks, but is able to wear any other type of armor despite being ridable.