Difference between revisions of "Leather drum"

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{{tool
 
{{tool
  |color=leather color
+
|color=leather color
  |tile=[[image:drum.png]]
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|tile=[[image:drum.png]]
  |name=leather drum
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|name=leather drum
  |appearance=[[drum]]
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|appearance=[[drum]]
  |cost=25
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|cost=25
  |weight=25
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|weight=25
  |material=leather
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|material=leather
 
}}
 
}}
  
A '''leather drum''' is an atonal [[musical instrument]], so it cannot be used to play the [[passtune]]. It is one of the two [[drum]]s. When played, you will "beat a deafening row!"  [[Apply]]ing a leather drum (or a depleted [[drum of earthquake]]) will awaken and [[scare]] nearby [[monster]]s &ndash; including [[pet]]s &ndash; and [[abuse]] your [[wisdom]].{{refsrc|music.c|459}}{{refsrc|music.c|61}} Monsters are affected if their distance to you is at most 6.3 times the square root of your level. They have the usual [[monster magic resistance|resistance roll]] against the scare effect. But even [[fleeing]] monsters are reluctant to retrace their steps.{{refsrc|monmove.c|935}} In a corridor, they will often get stuck between you and the square they came from -- and continue attacking you.<ref>[https://github.com/tung/NitroHack/commit/f71440b50978c44587b58c1f2d6c39aedd8474b7 Nitrohack fixes this bug.]</ref>
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A '''leather drum''' is an atonal [[musical instrument]], so it cannot be used to play the [[passtune]]. It is one of the two [[drum]]s.
 +
 
 +
== Effects ==
 +
[[Apply]]ing a leather drum (or a depleted [[drum of earthquake]]) will "beat a deafening row!"; this will awaken and [[scare]] nearby [[monster]]s - including [[pet]]s - and [[abuse]] your [[wisdom]].{{refsrc|music.c|459}}{{refsrc|music.c|61}} You will also become [[deaf]] for 30-49 (more) turns. Monsters are awakened if their distance to you is at most <math>6.3\sqrt{XL}</math>, and are scared (if not resisted) if their distance to you is at most <math>3.65\sqrt{XL}</math>, where <math>XL</math> is your [[experience level]], with the usual check against [[monster magic resistance]] against the scare effect.
  
 
== Strategy ==
 
== Strategy ==
The leather drum is not especially useful for most players, who will probably discard it or [[stash]] it for later [[polypiling]], hoping for a more valuable [[tool]].
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The leather drum is not especially useful for most players, who will probably discard it or [[stash]] it for later [[polypiling]], hoping for a more valuable [[tool]]. In addition, even [[fleeing]] monsters are reluctant to retrace their steps;{{refsrc|monmove.c|935}} in a corridor, they will often get stuck between you and the square they came from and continue attacking you. This is a bug that is fixed in Nitrohack.<ref>[https://github.com/tung/NitroHack/commit/f71440b50978c44587b58c1f2d6c39aedd8474b7 The relevant Nitrohack commit on github]</ref>
  
A drum can become useful on the [[Plane of Air]] to scare away air elementals. If applied every few steps or when an elemental begins to approach, it is possible to avoid being engulfed most of the time. And if engulfed, continued beating of the drum will cause them to expel you and flee, although it may take several applications.
+
A drum can become useful on the [[Plane of Air]] to scare away [[air elemental]]s. If applied every few steps or when an elemental begins to approach, it is possible to avoid being engulfed most of the time. If engulfed, beating the drum will cause them to expel you and flee, although it may take several applications.
  
One role that may find it worthwhile to carry is the [[Knight]], as it can be used to awaken sleeping monsters and avoid an alignment penalty (it's still not the best tool for this job, as lighter and/or tonal instruments are also available). Since using it abuses wisdom, you might want to either restore stats lost to abuse with a [[unicorn horn]], or engrave a few [[Elbereth]] to compensate the wisdom [[abuse]] (effective only if your stats are very low).
+
One role that may find it worthwhile to carry is the [[Knight]], as it can be used to awaken sleeping monsters and avoid an alignment penalty (it's still not the best tool for this job, as lighter and/or tonal instruments are also available). Since using it abuses wisdom, you might want to either restore stats lost to abuse with a [[unicorn horn]], or engrave a few [[Elbereth]] to compensate the wisdom [[abuse]] (effective only if your stats are very low). Rogues may also find it useful, as they get bonus damage against fleeing monsters and it is easier to scare a large number of monsters with a drum than to engrave Elbereth against each one.
  
Rogues may also find it useful, as they get bonus damage against fleeing monsters and it is easier to scare a large number of monsters with a drum than to engrave Elbereth against each one.
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Illiterate heroes can use a drum or horn as an Elbereth replacement, at least in open rooms. The drum has a somewhat larger range (and a bit more weight) than a [[tooled horn]] and is applied directly without having to answer the "Improvise? (y/n)" query for a [[tonal instrument]].
  
Illiterate heros can use a drum or horn as an Elbereth replacement, at least in open rooms. The drum has a somewhat larger range (and a bit more weight) than a [[tooled horn]] and is [[apply|applied]] directly without having to answer a tonal [[Tonal_instrument|"Improvise? (y/n)"]] query.
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The drum is a valuable item for [[pacifist]] players, as it can cause monsters that have engulfed you to spit you out. It will also scare monsters that do not respect Elbereth and unfreeze pets that have attacked a [[floating eye]].
  
The drum is a valuable item for [[pacifist]] players, as it can cause monsters that have engulfed you to spit you out. It will also scare monsters that do not respect [[Elbereth]] and unfreeze pets that have attacked a [[floating eye]].
+
==Encyclopedia entry==
 
 
==Encyclopaedia entry==
 
  
 
{{encyclopedia|
 
{{encyclopedia|
Many travelers have seen the drums of the great apes, and
+
Many travelers have seen the drums of the great apes, and some have heard the sounds of their beating and the noise of the wild, weird revelry of these first lords of the jungle, but Tarzan, Lord Greystoke, is, doubtless, the only human being who ever joined in the fierce, mad, intoxicating revel of the Dum-Dum.
some have heard the sounds of their beating and the noise of
 
the wild, weird revelry of these first lords of the jungle,
 
but Tarzan, Lord Greystoke, is, doubtless, the only human
 
being who ever joined in the fierce, mad, intoxicating revel
 
of the Dum-Dum.
 
 
|[ Tarzan of the Apes, by Edgar Rice Burroughs ]
 
|[ Tarzan of the Apes, by Edgar Rice Burroughs ]
 
}}
 
}}
  
 
== References ==
 
== References ==
 
+
<references/>
<references />
 
 
 
 
 
{{stub}}
 
  
 
[[Category:Musical instruments]]
 
[[Category:Musical instruments]]
{{nethack-343}}
+
{{nethack-364}}

Latest revision as of 02:57, 4 December 2023

( Drum.png
Name leather drum
Appearance drum
Base price 25 zm
Weight 25
Material leather
Monster use Will not be used by monsters.

A leather drum is an atonal musical instrument, so it cannot be used to play the passtune. It is one of the two drums.

Effects

Applying a leather drum (or a depleted drum of earthquake) will "beat a deafening row!"; this will awaken and scare nearby monsters - including pets - and abuse your wisdom.[1][2] You will also become deaf for 30-49 (more) turns. Monsters are awakened if their distance to you is at most 6.3\sqrt{XL}, and are scared (if not resisted) if their distance to you is at most 3.65\sqrt{XL}, where XL is your experience level, with the usual check against monster magic resistance against the scare effect.

Strategy

The leather drum is not especially useful for most players, who will probably discard it or stash it for later polypiling, hoping for a more valuable tool. In addition, even fleeing monsters are reluctant to retrace their steps;[3] in a corridor, they will often get stuck between you and the square they came from and continue attacking you. This is a bug that is fixed in Nitrohack.[4]

A drum can become useful on the Plane of Air to scare away air elementals. If applied every few steps or when an elemental begins to approach, it is possible to avoid being engulfed most of the time. If engulfed, beating the drum will cause them to expel you and flee, although it may take several applications.

One role that may find it worthwhile to carry is the Knight, as it can be used to awaken sleeping monsters and avoid an alignment penalty (it's still not the best tool for this job, as lighter and/or tonal instruments are also available). Since using it abuses wisdom, you might want to either restore stats lost to abuse with a unicorn horn, or engrave a few Elbereth to compensate the wisdom abuse (effective only if your stats are very low). Rogues may also find it useful, as they get bonus damage against fleeing monsters and it is easier to scare a large number of monsters with a drum than to engrave Elbereth against each one.

Illiterate heroes can use a drum or horn as an Elbereth replacement, at least in open rooms. The drum has a somewhat larger range (and a bit more weight) than a tooled horn and is applied directly without having to answer the "Improvise? (y/n)" query for a tonal instrument.

The drum is a valuable item for pacifist players, as it can cause monsters that have engulfed you to spit you out. It will also scare monsters that do not respect Elbereth and unfreeze pets that have attacked a floating eye.

Encyclopedia entry

Many travelers have seen the drums of the great apes, and some have heard the sounds of their beating and the noise of the wild, weird revelry of these first lords of the jungle, but Tarzan, Lord Greystoke, is, doubtless, the only human being who ever joined in the fierce, mad, intoxicating revel of the Dum-Dum.

[ Tarzan of the Apes, by Edgar Rice Burroughs ]

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.