Difference between revisions of "Lizard (monster class)"

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The '''lizard''' [[monster class]] contains monsters represented by the symbol {{white|:}}. It is not to be confused with the monster known as the [[lizard]], which is a member of this class.
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In ''[[NetHack]]'', the '''lizard''' [[monster class]] contains [[monster]]s represented by the symbol {{white|:}}. It is not to be confused with the monster known as the [[lizard]], which is a member of this class.
  
 
The lizard monster class consists of:
 
The lizard monster class consists of:
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==Strategy==
 
==Strategy==
Most early lizards are unremarkable and easy to handle, including the lizard itself. Of the few that can actually trouble players, the chameleon's difficulty is entirely dependent on what it shapeshifts into, and it is fairly likely you may encounter it in an easy-to-dispatch form; the salamander, conversely, does not even appear in a game normally until [[Gehennom]].
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Most early lizards are unremarkable and easy to handle, including the lizard itself. Of the few that can actually trouble players, the chameleon's difficulty is entirely dependent on what it shapeshifts into, and it is fairly likely you may encounter it in an easy-to-dispatch form; conversely, the salamander does not even appear in a game normally until [[Gehennom]]. The crocodile is capable of inflicting severe damage unless fought with care, but has a lower speed that can be taken advantage of.
  
 
==Appearance==
 
==Appearance==
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==xNetHack==
 
==xNetHack==
In [[xNetHack]], version 3.0 previously changed the glyph for this monster class to {{white|l}} (lowercase L) to avoid using a punctuation glyph; [[leprechaun]]s were merged into the {{monclass|i}} class. This was reverted in version 6.0.<ref>See [https://github.com/copperwater/xNetHack/commit/6f0e0260b088cdf79cb5f857a48c428714bfce78 this commit.]</ref>
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In [[xNetHack]], version 3.0 previously changed the glyph for this monster class to {{white|l}} (lowercase L) to avoid using a punctuation glyph; [[leprechaun]]s were merged into the {{monclass|i}} class. This was reverted in version 6.0.<ref>[https://github.com/copperwater/xNetHack/commit/6f0e0260b088cdf79cb5f857a48c428714bfce78 xNetHack commit 6f0e026: "Move lizards back to : and leprechauns back to l"]</ref>
  
 
==References==
 
==References==

Revision as of 10:17, 21 December 2022

In NetHack, the lizard monster class contains monsters represented by the symbol :. It is not to be confused with the monster known as the lizard, which is a member of this class.

The lizard monster class consists of:

Strategy

Most early lizards are unremarkable and easy to handle, including the lizard itself. Of the few that can actually trouble players, the chameleon's difficulty is entirely dependent on what it shapeshifts into, and it is fairly likely you may encounter it in an easy-to-dispatch form; conversely, the salamander does not even appear in a game normally until Gehennom. The crocodile is capable of inflicting severe damage unless fought with care, but has a lower speed that can be taken advantage of.

Appearance

"Lizard" is a category that includes all form of non-snake reptiles and amphibians, both mundane and fantastic. While the chameleon and salamander are named for real-world animals, the former is portrayed in a much more fantastic fashion, and the latter is based on a monster from Dungeons & Dragons. With the exception of the salamander, all lizards are classified as animals.

xNetHack

In xNetHack, version 3.0 previously changed the glyph for this monster class to l (lowercase L) to avoid using a punctuation glyph; leprechauns were merged into the ​i imp or minor demon class. This was reverted in version 6.0.[1]

References