Difference between revisions of "M2 NASTY"

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(experience: it's experience you gain when killing it, not experience the monster gains)
(the Master of Thieves is also nasty if he's your quest nemesis as quest nemeses are adjusted to be nasty at the beginning/loading of the game)
Line 24: Line 24:
 
* the [[Rider]]s
 
* the [[Rider]]s
 
* the [[Grand Master]]
 
* the [[Grand Master]]
* all [[quest nemesis|quest nemeses]] (except the {{monsymlink|Master of Thieves|after}})
+
* all [[quest nemesis|quest nemeses]] (the {{monsymlink|Master of Thieves|after}} only if actually acting as your quest nemesis, ''not'' as [[rogue quest]] leader)
  
 
==SLASH'EM==
 
==SLASH'EM==

Revision as of 00:59, 27 July 2013

For the "nasties" summoned by high-level monster spellcasters, see summon nasties.

The M2_NASTY monster flag influences[1] the experience killing a monster gains you[2] and what weapons they might be generated with.[3]

This flag is completely unrelated to the "nasties" summoned by the summon nasties monster spell.

The following monsters are M2_NASTY:

SLASH'EM

In SLASH'EM, the following monsters also have the M2_NASTY flag set:

A user has suggested improving this page or section as follows:

"What was changed in UnNetHack?"

References

  1. mondata.h in NetHack 3.4.3, line 103: extra_nasty() macro detects M2_NASTY
  2. exper.c in NetHack 3.4.3, line 84: extra_nasty() grants extra experience
  3. makemon.c in NetHack 3.4.3, line 431: extra_nasty() biases towards better weapons
  4. trap.c in NetHack 3.4.3, line 2039: extra_nasty() discerns adult dragons from baby dragons to let them tear through webs