Difference between revisions of "Magic portal"

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(begin merging from quest portal)
(think it's worth keeping the mention of fake/real wizard's tower portals, but the other ones can be more implied)
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* In [[Gehennom]], a portal in one of the [[fake Wizard's tower]]s leads to a portal in the entrance to [[Wizard's tower|the real one]]
 
* In [[Gehennom]], a portal in one of the [[fake Wizard's tower]]s leads to a portal in the entrance to [[Wizard's tower|the real one]]
 
* Somewhere on each of the [[Elemental Planes]] leading to the next.
 
* Somewhere on each of the [[Elemental Planes]] leading to the next.
 +
 +
Stepping on a portal will transport you to a corresponding portal on the destination level, with the exception of the portals on the Elemental Planes: those are strictly one-way portals
  
 
While a comment in the source code describes the [[branchport]]ing effect of the [[Eye of the Aethiopica]] as "open[ing] a use-once portal"{{refsrc|src/artifact.c|1558|version=NetHack 3.6.7}}, the effect does not actually create a portal - the player is simply sent directly to the target level.{{refsrc|src/artifact.c|1575|version=NetHack 3.6.7}}
 
While a comment in the source code describes the [[branchport]]ing effect of the [[Eye of the Aethiopica]] as "open[ing] a use-once portal"{{refsrc|src/artifact.c|1558|version=NetHack 3.6.7}}, the effect does not actually create a portal - the player is simply sent directly to the target level.{{refsrc|src/artifact.c|1575|version=NetHack 3.6.7}}

Revision as of 02:44, 26 October 2023

A user has suggested this page be merged with "quest portal"

^ magic portal Magic portal.png
Generates Never randomly; special levels and branches only
Effect Transports between branches

A magic portal, ^, is a type of trap that takes you to a different branch of the dungeon.

Generation

Portals are never randomly generated. They can be found:

Stepping on a portal will transport you to a corresponding portal on the destination level, with the exception of the portals on the Elemental Planes: those are strictly one-way portals

While a comment in the source code describes the branchporting effect of the Eye of the Aethiopica as "open[ing] a use-once portal"[1], the effect does not actually create a portal - the player is simply sent directly to the target level.[2]

Wizard mode

In wizard mode, magic portals can be wished for. Stepping on them causes you to escape the dungeon, ending the game immediately, with no option to continue the game.

Effects

Note that unlike the teleport trap and level teleporter, a portal will transport you even if you have magic resistance.

A magic portal is always activated when you move onto its square. The Fort Ludios, Wizard's Tower and Quest portals transport you onto a corresponding return portal. While standing on the portal, it will be activated if you #sit, provided there are no objects on the ground. [3]

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Using a magic portal causes you to be stunned for three turns.

Removal

This trap cannot be removed, although the portal to your quest disappears if you are rejected with prejudice.

Strategy

To find the portals, see Portal detection methods.

Encyclopedia entry

Portals can be Mirrors, Pictures, Standing Stones, Stone
Circles, Windows, and special gates set up for the purpose.
You will travel through them both to distant parts of the
continent and to and from our own world. The precise manner
of their working is a Management secret.

[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.