Difference between revisions of "Maid"
m |
|||
Line 35: | Line 35: | ||
}} | }} | ||
}} | }} | ||
− | The '''maid''' is a [[dNetHack]] | + | The '''maid''' is a human monster that appears in [[dNetHack]]. The maid's statline is partiall based off that of the [[nurse]]. |
Maids' function is to tidy up the dungeon, collecting loose items. If a maid picks up a [[cursed]] item she may uncurse it (with an 80% chance) or discard it by banishing it to hell (with a 20% chance). The banishment ritual involves drawing a semi-permanent [[User:Chris/dNetHack/Pentagram|pentagram]] in ink. A player who does not yet know this [[Ward (dNetHack)|ward]] can attempt to learn it by leaving cursed items near a peaceful or pacified maid. | Maids' function is to tidy up the dungeon, collecting loose items. If a maid picks up a [[cursed]] item she may uncurse it (with an 80% chance) or discard it by banishing it to hell (with a 20% chance). The banishment ritual involves drawing a semi-permanent [[User:Chris/dNetHack/Pentagram|pentagram]] in ink. A player who does not yet know this [[Ward (dNetHack)|ward]] can attempt to learn it by leaving cursed items near a peaceful or pacified maid. | ||
− | Maids are armed to the teeth. | + | Maids are armed to the teeth. For non-Samurai players, maids will be generated with either a [[katana]] (70% chance) or a [[stiletto]] (30% chance), and they may get a stack of [[shuriken]] or [[dart]]s (25% chance of each, but not both; this is independent of the maid's primary weapon). They are [[Monster starting inventory|guaranteed to get]] four daggers, with a 1% chance of an additional [[silver dagger]]. |
For Samurai, the maid's primary weapon has a 25% chance of being a ninja-to ([[broadsword]]), 20% chance of being a katana, 5% chance of being a naginata ([[glaive]]), or 50% chance of being a stiletto. | For Samurai, the maid's primary weapon has a 25% chance of being a ninja-to ([[broadsword]]), 20% chance of being a katana, 5% chance of being a naginata ([[glaive]]), or 50% chance of being a stiletto. | ||
− | + | While maids do not appear in [[NetHack brass]], maid clothing such as the [[maid dress]], [[frilled apron]], and [[katyusha]] can be found. | |
==References== | ==References== |
Revision as of 17:53, 2 August 2021
@ maid | |
---|---|
Difficulty | 13 |
Attacks |
Weapon 1d6 physical, Weapon 1d6 physical |
Base level | 11 |
Base experience | 332 |
Speed | 12 |
Base AC | 0 |
Base MR | 0 |
Alignment | 5 (lawful) |
Frequency (by normal means) | 3 (Rare) |
Genocidable | Yes |
Weight | 1450 |
Nutritional value | 400 |
Size | medium |
Resistances | |
Resistances conveyed | |
A maid:
|
The maid is a human monster that appears in dNetHack. The maid's statline is partiall based off that of the nurse.
Maids' function is to tidy up the dungeon, collecting loose items. If a maid picks up a cursed item she may uncurse it (with an 80% chance) or discard it by banishing it to hell (with a 20% chance). The banishment ritual involves drawing a semi-permanent pentagram in ink. A player who does not yet know this ward can attempt to learn it by leaving cursed items near a peaceful or pacified maid.
Maids are armed to the teeth. For non-Samurai players, maids will be generated with either a katana (70% chance) or a stiletto (30% chance), and they may get a stack of shuriken or darts (25% chance of each, but not both; this is independent of the maid's primary weapon). They are guaranteed to get four daggers, with a 1% chance of an additional silver dagger.
For Samurai, the maid's primary weapon has a 25% chance of being a ninja-to (broadsword), 20% chance of being a katana, 5% chance of being a naginata (glaive), or 50% chance of being a stiletto.
While maids do not appear in NetHack brass, maid clothing such as the maid dress, frilled apron, and katyusha can be found.
References
- dNetHack Makemon.c line 1020