Difference between revisions of "Martial arts"

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The '''Martial arts''' [[skill]] is used when attacking or [[kick|kicking]] enemies while wielding nothing. [[Monk]]s and [[Samurai]] possess this skill, superior to the [[bare hands]] skill. The base damage for a Martial arts attack is d4, and all bare handed melee attacks enjoy at least a +2 to hit bonus. (+1 melee, +1 bare hands / martial arts at unskilled). A bare handed monk without [[body armor]] gets an additional bonus.
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thttp://nethack.wikia.com/index.php?title=Martial_arts&action=editThe '''Martial arts''' [[skill]] is used when attacking or [[kick]]ing enemies while wielding nothing. [[Monk]]s and [[Samurai]] possess this skill, superior to the [[bare hands]] skill. The base damage for a Martial arts attack is d4, and all bare handed melee attacks enjoy at least a +2 to hit bonus. (+1 melee, +1 bare hands / martial arts at unskilled). A bare handed monk without [[body armor]] gets an additional bonus.
  
When attacking using martial arts without a [[shield]], there is a chance of dealing a staggering blow, causing extra damage and knocking the enemy backwards.
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When attacking using martial arts without a [[shield]], there is a chance of dealing a staggering blow, knocking the enemy backwards.<ref>{{sourcecode|uhitm.c|972}}</ref>
  
 
==Strategy==
 
==Strategy==

Revision as of 22:40, 6 October 2010

thttp://nethack.wikia.com/index.php?title=Martial_arts&action=editThe Martial arts skill is used when attacking or kicking enemies while wielding nothing. Monks and Samurai possess this skill, superior to the bare hands skill. The base damage for a Martial arts attack is d4, and all bare handed melee attacks enjoy at least a +2 to hit bonus. (+1 melee, +1 bare hands / martial arts at unskilled). A bare handed monk without body armor gets an additional bonus.

When attacking using martial arts without a shield, there is a chance of dealing a staggering blow, knocking the enemy backwards.[1]

Strategy

The Samurai has recourse to much better attacks than martial arts, but the extra damage compared to bare hands can come in handy against acid blobs and other weapon-damaging monsters. Carrying some form of ranged attack will greatly reduce your need to resort to unarmed combat, and even a Monk can benefit from having projectiles at his disposal.

Attacking with martial arts causes silver damage if you are wearing a silver ring and no gloves. Blessed gloves or boots cause +d4 blessed damage against demons and the undead. A ring of increase damage is a worthwhile possession for a Monk who loses out on benefits of weapon enchantment, and these can be eaten if appropriately polymorphed and the ring is of the appropriate type (metal for metallivores, wooden for a gelatinous cube). The skill level for martial arts can reach Grand Master with large bonuses eventually accumulating.

Martial arts attacks do not break the never hit with a wielded weapon conduct, but neither do attacks from wielded non-weapon items.

Martial arts skill

Martial arts
Max Role
Master
Grand Master