Difference between revisions of "Merfolk (starting race)"
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== Techniques == | == Techniques == | ||
* '''Pull Under''': Merfolk that are swimming or standing on a fountain can attempt to pull a monster under the water with their tail. If the technique succeeds, you drown the monster, instantly killing them. | * '''Pull Under''': Merfolk that are swimming or standing on a fountain can attempt to pull a monster under the water with their tail. If the technique succeeds, you drown the monster, instantly killing them. | ||
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[[Category: SpliceHack]] | [[Category: SpliceHack]] |
Revision as of 17:30, 5 November 2019
Merfolk is a starting race in SpliceHack. Their racial abilities make them very strong spellcasters, and their ability to travel via water make certain sections of the mid game and late game much simpler, reducing the importance of levitation.
Contents
Abilities
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
20 | 16 | 16 | 20 | 20 | 14 |
Equipment
In general, merfolk have better than usual starting materials. They begin the game with crossbows instead of bows, oilskin sacks instead of sacks, and tridents instead of spears and maces. Notably, all merfolk start the game with basic skill in trident, and can advance trident to expert level.
Intrinsics
- Level 1: Swimming
- Level 7: Magical Breathing
- In addition to their other abilities, merfolk can swim without any of their carried items sustaining water damage.
Techniques
- Pull Under: Merfolk that are swimming or standing on a fountain can attempt to pull a monster under the water with their tail. If the technique succeeds, you drown the monster, instantly killing them.