Difference between revisions of "Mineral"

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Mineral cannot be [[eat]]en, resists any form of [[corrosion]] or rust and does not burn. All tangible mineral items can be converted to dead meat or living flesh using the [[stone to flesh]] spell.
 
Mineral cannot be [[eat]]en, resists any form of [[corrosion]] or rust and does not burn. All tangible mineral items can be converted to dead meat or living flesh using the [[stone to flesh]] spell.
  
Items constructed from mineral are:
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== Mineral Items ==
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[[Rock]]s, [[Boulder]]s.
 
[[Rock]]s, [[Boulder]]s.
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[[Flintstone]]s, [[Loadstone]]s, [[Luckstone]]s and [[Touchstone]]s.
 
[[Flintstone]]s, [[Loadstone]]s, [[Luckstone]]s and [[Touchstone]]s.
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Marble [[wand]]s.
 
Marble [[wand]]s.
Agate, black onyx, clay, coral, granite, moonstone and tiger eye [[ring]]s.
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Black onyx, clay, coral, granite, moonstone [[ring]]s.
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[[Statue]]s and [[figurine]]s.
 
[[Statue]]s and [[figurine]]s.
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[[Stone golem]]s- giving it the thick hide attribute.
 
[[Stone golem]]s- giving it the thick hide attribute.
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[[Gemstone]] is a similar material in many ways, and is affected by [[stone to flesh]] in the same way.

Revision as of 10:42, 16 March 2007

Mineral is the material of rocks, stones and boulders. By definition it can be surmised that the dungeon in general is comprised of mineral.

Mineral cannot be eaten, resists any form of corrosion or rust and does not burn. All tangible mineral items can be converted to dead meat or living flesh using the stone to flesh spell.


Mineral Items

Rocks, Boulders.

Flintstones, Loadstones, Luckstones and Touchstones.

Marble wands.

Black onyx, clay, coral, granite, moonstone rings.

Statues and figurines.

Stone golems- giving it the thick hide attribute.


Gemstone is a similar material in many ways, and is affected by stone to flesh in the same way.