Difference between revisions of "Orb of enchantment"

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#REDIRECT [[Orb#Orb of enchantment]]
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{{tool
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| color=glass color
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| tile=[[image:crystal ball.png]]
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| name=orb of enchantment
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| appearance=glass orb
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| cost=750
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| weight=75
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  |material=glass
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}}
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The '''orb of enchantment''' was a tool that appeared in [[NetHack Plus]] and [[SLASH 6]]. It appeared as a [[glass orb]] when unidentified.
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In [[SLASH'EM]], the orb is a [[deferred feature]] - its code can still be found in the SLASH'EM source, but has been commented out with the note of "potential for abuse".{{refsrc|apply.c|3570|version=SLASH'EM 0.0.7E7F2}}{{refsrc|objects.c|858|version=SLASH'EM 0.0.7E7F2}}
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==Effects==
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[[Apply]]ing a charged orb of enchantment alters the enchantment of your primary wielded weapon, somewhat similar to a [[scroll of enchant weapon]]; this only works on items in the [[weapon]] and [[weapon-tool]] class. The effect varies dependent on the orb's [[beatitude]]:
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* If blessed, the orb will always attempt to increase the enchantment, with a 50% chance of increasing it by 1 and a 50% chance of increasing it by 2. (''"Your <weapon> glows silver"'').
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* If uncursed, the orb has a 2-in-3 chance of increasing the enchantment by 1 (''"Your <weapon> glows bright for a moment"''), and a 1-in-3 chance of decreasing it by 1. (''"Your <weapon> glows dark for a moment"'').
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* If cursed, the orb will always attempt to decrease the enchantment, with a 50% chance of decreasing it by 1 and a 50% chance of decreasing it by 2. (''"Your <weapon> glows black"''). 
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The maximum for enchantment via the orb is +5 - if a weapon that was +4 would have gained 2 points of enchantment, it will cut off at +5, and the orb will have no effect on a +5 weapon.
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Nothing will happen when applying an orb of enchantment with no charges.
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==Strategy==
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All non-[[crystal ball]] glass orbs have a base price of 750 [[zm]] and weigh 75 [[aum]], making it somewhat easier to tell an actual crystal ball apart from the other magical orbs. Beyond this, the three non-crystal ball orbs can only be distinguished by [[identification]] or use-testing.
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==Messages==
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{{message|Your <weapon> glows silver.|You applied a blessed orb of enchantment.}}
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{{message|Your <weapon> glows bright for a moment.|You applied an uncursed orb of enchantment, and it increased your weapon's enchantment.}}
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{{message|Your <weapon> glows dark for a moment.|You applied an uncursed orb of enchantment, and it decreased your weapon's enchantment.}}
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{{message|Your <weapon> glows black.|You applied a cursed orb of enchantment.}}
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{{message|This orb is burnt out.|The orb of enchantment had no charges.}}
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==References==
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<references/>
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{{noversion}}
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[[Category:NetHack Plus objects]]
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[[Category:SLASH 6 objects]]
 
[[Category:Defunct objects (SLASH'EM)]]
 
[[Category:Defunct objects (SLASH'EM)]]
[[Category:NetHack brass]]
 
[[Category:Items of NetHack brass]]
 

Latest revision as of 18:11, 5 July 2021

( Crystal ball.png
Name orb of enchantment
Appearance glass orb
Base price 750 zm
Weight 75
Material glass
Monster use Will not be used by monsters.

The orb of enchantment was a tool that appeared in NetHack Plus and SLASH 6. It appeared as a glass orb when unidentified.

In SLASH'EM, the orb is a deferred feature - its code can still be found in the SLASH'EM source, but has been commented out with the note of "potential for abuse".[1][2]

Effects

Applying a charged orb of enchantment alters the enchantment of your primary wielded weapon, somewhat similar to a scroll of enchant weapon; this only works on items in the weapon and weapon-tool class. The effect varies dependent on the orb's beatitude:

  • If blessed, the orb will always attempt to increase the enchantment, with a 50% chance of increasing it by 1 and a 50% chance of increasing it by 2. ("Your <weapon> glows silver").
  • If uncursed, the orb has a 2-in-3 chance of increasing the enchantment by 1 ("Your <weapon> glows bright for a moment"), and a 1-in-3 chance of decreasing it by 1. ("Your <weapon> glows dark for a moment").
  • If cursed, the orb will always attempt to decrease the enchantment, with a 50% chance of decreasing it by 1 and a 50% chance of decreasing it by 2. ("Your <weapon> glows black").

The maximum for enchantment via the orb is +5 - if a weapon that was +4 would have gained 2 points of enchantment, it will cut off at +5, and the orb will have no effect on a +5 weapon.

Nothing will happen when applying an orb of enchantment with no charges.

Strategy

All non-crystal ball glass orbs have a base price of 750 zm and weigh 75 aum, making it somewhat easier to tell an actual crystal ball apart from the other magical orbs. Beyond this, the three non-crystal ball orbs can only be distinguished by identification or use-testing.

Messages

Your <weapon> glows silver.
You applied a blessed orb of enchantment.
Your <weapon> glows bright for a moment.
You applied an uncursed orb of enchantment, and it increased your weapon's enchantment.
Your <weapon> glows dark for a moment.
You applied an uncursed orb of enchantment, and it decreased your weapon's enchantment.
Your <weapon> glows black.
You applied a cursed orb of enchantment.
This orb is burnt out.
The orb of enchantment had no charges.

References