Difference between revisions of "Orb of enchantment"
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− | + | {{tool | |
+ | | color=glass color | ||
+ | | tile=[[image:crystal ball.png]] | ||
+ | | name=orb of enchantment | ||
+ | | appearance=glass orb | ||
+ | | cost=750 | ||
+ | | weight=75 | ||
+ | |material=glass | ||
+ | }} | ||
+ | |||
+ | The '''orb of enchantment''' was a tool that appeared in [[NetHack Plus]] and [[SLASH 6]]. It appeared as a [[glass orb]] when unidentified. | ||
+ | |||
+ | In [[SLASH'EM]], the orb is a [[deferred feature]] - its code can still be found in the SLASH'EM source, but has been commented out with the note of "potential for abuse".{{refsrc|apply.c|3570|version=SLASH'EM 0.0.7E7F2}}{{refsrc|objects.c|858|version=SLASH'EM 0.0.7E7F2}} | ||
+ | |||
+ | ==Effects== | ||
+ | [[Apply]]ing a charged orb of enchantment alters the enchantment of your primary wielded weapon, somewhat similar to a [[scroll of enchant weapon]]; this only works on items in the [[weapon]] and [[weapon-tool]] class. The effect varies dependent on the orb's [[beatitude]]: | ||
+ | |||
+ | * If blessed, the orb will always attempt to increase the enchantment, with a 50% chance of increasing it by 1 and a 50% chance of increasing it by 2. (''"Your <weapon> glows silver"''). | ||
+ | * If uncursed, the orb has a 2-in-3 chance of increasing the enchantment by 1 (''"Your <weapon> glows bright for a moment"''), and a 1-in-3 chance of decreasing it by 1. (''"Your <weapon> glows dark for a moment"''). | ||
+ | * If cursed, the orb will always attempt to decrease the enchantment, with a 50% chance of decreasing it by 1 and a 50% chance of decreasing it by 2. (''"Your <weapon> glows black"''). | ||
+ | |||
+ | The maximum for enchantment via the orb is +5 - if a weapon that was +4 would have gained 2 points of enchantment, it will cut off at +5, and the orb will have no effect on a +5 weapon. | ||
+ | |||
+ | Nothing will happen when applying an orb of enchantment with no charges. | ||
+ | |||
+ | ==Strategy== | ||
+ | All non-[[crystal ball]] glass orbs have a base price of 750 [[zm]] and weigh 75 [[aum]], making it somewhat easier to tell an actual crystal ball apart from the other magical orbs. Beyond this, the three non-crystal ball orbs can only be distinguished by [[identification]] or use-testing. | ||
+ | |||
+ | ==Messages== | ||
+ | {{message|Your <weapon> glows silver.|You applied a blessed orb of enchantment.}} | ||
+ | {{message|Your <weapon> glows bright for a moment.|You applied an uncursed orb of enchantment, and it increased your weapon's enchantment.}} | ||
+ | {{message|Your <weapon> glows dark for a moment.|You applied an uncursed orb of enchantment, and it decreased your weapon's enchantment.}} | ||
+ | {{message|Your <weapon> glows black.|You applied a cursed orb of enchantment.}} | ||
+ | {{message|This orb is burnt out.|The orb of enchantment had no charges.}} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | {{noversion}} | ||
+ | [[Category:NetHack Plus objects]] | ||
+ | [[Category:SLASH 6 objects]] | ||
[[Category:Defunct objects (SLASH'EM)]] | [[Category:Defunct objects (SLASH'EM)]] | ||
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Latest revision as of 18:11, 5 July 2021
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Name | orb of enchantment |
Appearance | glass orb |
Base price | 750 zm |
Weight | 75 |
Material | glass |
Monster use | Will not be used by monsters. |
The orb of enchantment was a tool that appeared in NetHack Plus and SLASH 6. It appeared as a glass orb when unidentified.
In SLASH'EM, the orb is a deferred feature - its code can still be found in the SLASH'EM source, but has been commented out with the note of "potential for abuse".[1][2]
Contents
Effects
Applying a charged orb of enchantment alters the enchantment of your primary wielded weapon, somewhat similar to a scroll of enchant weapon; this only works on items in the weapon and weapon-tool class. The effect varies dependent on the orb's beatitude:
- If blessed, the orb will always attempt to increase the enchantment, with a 50% chance of increasing it by 1 and a 50% chance of increasing it by 2. ("Your <weapon> glows silver").
- If uncursed, the orb has a 2-in-3 chance of increasing the enchantment by 1 ("Your <weapon> glows bright for a moment"), and a 1-in-3 chance of decreasing it by 1. ("Your <weapon> glows dark for a moment").
- If cursed, the orb will always attempt to decrease the enchantment, with a 50% chance of decreasing it by 1 and a 50% chance of decreasing it by 2. ("Your <weapon> glows black").
The maximum for enchantment via the orb is +5 - if a weapon that was +4 would have gained 2 points of enchantment, it will cut off at +5, and the orb will have no effect on a +5 weapon.
Nothing will happen when applying an orb of enchantment with no charges.
Strategy
All non-crystal ball glass orbs have a base price of 750 zm and weigh 75 aum, making it somewhat easier to tell an actual crystal ball apart from the other magical orbs. Beyond this, the three non-crystal ball orbs can only be distinguished by identification or use-testing.
Messages
- Your <weapon> glows silver.
- You applied a blessed orb of enchantment.
- Your <weapon> glows bright for a moment.
- You applied an uncursed orb of enchantment, and it increased your weapon's enchantment.
- Your <weapon> glows dark for a moment.
- You applied an uncursed orb of enchantment, and it decreased your weapon's enchantment.
- Your <weapon> glows black.
- You applied a cursed orb of enchantment.
- This orb is burnt out.
- The orb of enchantment had no charges.