Difference between revisions of "Plane of Fire"

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The '''Plane of Fire''' is the third of the [[Elemental Planes]]. The level is full of [[lava]], [[fire elemental]]s, [[salamander]]s, [[pit fiend]]s, [[fire vortex|fire]] and [[steam vortex|steam vortices]], [[fire trap]]s, and even a guaranteed [[red dragon]] (the only dragon in the game generated with an explicitly specified color). Only monsters with fire resistance will be randomly generated<ref>{{sourcecode|makemon.c|60}}</ref>.
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{{level|Plane of Fire|
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|branch=End Game
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|from=-3|to=-3
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|bones=no
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|mapping=yes
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|teleport=no
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|digfloor=no
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|digwalls=yes
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}}
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The '''Plane of Fire''' is the third of the [[Elemental Planes]]. The level is full of [[lava]], [[fire elemental]]s, [[salamander]]s, [[pit fiend]]s, [[fire vortex|fire]] and [[steam vortex|steam vortices]], [[fire trap]]s, and even a guaranteed [[red dragon]]. Only monsters with fire resistance will be randomly generated.{{refsrc|makemon.c|60}}
  
 
The level is no-teleport and has an undiggable floor.  It is ineligible to leave bones files.
 
The level is no-teleport and has an undiggable floor.  It is ineligible to leave bones files.
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You will arrive at the point marked in the lower-right. The portal to the [[Plane of Water]] is located on dry land, but not in the lower-right portion of the map. The entire level is unlit. There are 40 fire traps placed at random on the level.
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You will arrive at the point marked in the lower-right. The portal to the [[Plane of Water]] is located on dry land, but not in the lower-right portion of the map (marked)<ref>[[Source:NetHack 3.4.3/dat/endgame.des#Fire]]</ref>. The entire level is unlit. There are 40 fire traps placed at random on the level.
  
 
Monsters on the level, randomly located, include a red dragon, a balrog, 19 fire elementals, six fire vortices, six hell hounds, two stone golems, three barbed devils, three pit fiends, five fire giants, a scorpion, a dust vortex, three pit vipers, eight salamanders, a minotaur, and two steam vortices.
 
Monsters on the level, randomly located, include a red dragon, a balrog, 19 fire elementals, six fire vortices, six hell hounds, two stone golems, three barbed devils, three pit fiends, five fire giants, a scorpion, a dust vortex, three pit vipers, eight salamanders, a minotaur, and two steam vortices.
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The lava on this level emits [[poison cloud]]s ({{brightgreen|#}}) randomly - beware of poison damage, and make sure you have some way to quickly cure blindness.
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{{upcoming|NetHack 3.7.0|As of {{commit|d3e80bf9bf3da8e78d51e67ee5a57addf3ea49e8}}, the Plane of Fire is slightly bigger.
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Also, as of {{commit|6acf5a778407a5a8bdba6c14cd016d9e40980f7a}}, the ground on the Plane of Fire is hot and may destroy potions.}}
  
 
==Strategy==
 
==Strategy==
 
Upon arrival in the Plane of Fire, you may be banged up from [[air elemental]]s in the [[Plane of Air]].  You may wish to allow a [[fire vortex]] to [[engulf]] you; not even the [[Wizard of Yendor]] can harm you while you are engulfed.
 
Upon arrival in the Plane of Fire, you may be banged up from [[air elemental]]s in the [[Plane of Air]].  You may wish to allow a [[fire vortex]] to [[engulf]] you; not even the [[Wizard of Yendor]] can harm you while you are engulfed.
  
The Plane of Fire is liberally salted with [[fire trap]]s; thus a [[cursed]] [[scroll of gold detection]] will not easily [[Portal detection methods|find]] the [[magic portal]] to the [[Plane of Water]].  You will probably want to use [[confusion|confused]] gold detection to distinguish the portal from the fire traps. A side effect to the numerous fire traps is that, since most of the monsters on the Plane of Fire are immune to fire, you will practically be swarmed with a mind-numbing myriad of messages about how "foo stepped in a fire trap but is unharmed", potentially causing you to skip past messages that are A Bad Idea to skip. Coupled with lots of [[conflict]] inter-monster battle messages, this motivates some people to wear a [[blindfold]] throughout this level. You can also turn off the "sparkle" [[option]] to skip resist animations.
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The Plane of Fire is liberally salted with [[fire trap]]s, thus a [[cursed]] [[scroll of gold detection]] will not easily [[Portal detection methods|find]] the [[magic portal]] to the [[Plane of Water]].  You will probably want [[confusion|confused]] gold detection to distinguish the portal from the fire traps. Another side effect to the numerous fire traps is that, since most of the monsters on the Plane of Fire are immune to fire, you will practically be swarmed with a mind-numbing myriad of messages generated from monsters triggering them, potentially causing you to skip past messages that are a [[Bad Idea]] to skip. Coupled with lots of [[conflict]] inter-monster battle messages, this motivates some players to wear a [[blindfold]] throughout this level. You can also turn off the "sparkle" [[option]] to skip resist animations.
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Be careful not to get stuck in the lava! Continued [[levitation]] is advisable.
  
Be careful not to get stuck in the lava!  Continued [[levitation]] is advisable.
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==History==
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The emission of poison clouds was introduced in [[NetHack 3.6.0]].
  
 
== References ==
 
== References ==
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{{DOD}}
 
{{DOD}}
{{nethack-343}}
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{{nethack-360}}
 
[[Category:Planes]]
 
[[Category:Planes]]

Latest revision as of 20:11, 2 December 2023

Plane of Fire
Location Level -3 of the
End Game
Bones No
Mappable Yes
Teleportable No
Diggable floor No
Diggable walls Yes

The Plane of Fire is the third of the Elemental Planes. The level is full of lava, fire elementals, salamanders, pit fiends, fire and steam vortices, fire traps, and even a guaranteed red dragon. Only monsters with fire resistance will be randomly generated.[1]

The level is no-teleport and has an undiggable floor. It is ineligible to leave bones files.

Map

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You will arrive at the point marked in the lower-right. The portal to the Plane of Water is located on dry land, but not in the lower-right portion of the map (marked)[2]. The entire level is unlit. There are 40 fire traps placed at random on the level.

Monsters on the level, randomly located, include a red dragon, a balrog, 19 fire elementals, six fire vortices, six hell hounds, two stone golems, three barbed devils, three pit fiends, five fire giants, a scorpion, a dust vortex, three pit vipers, eight salamanders, a minotaur, and two steam vortices.

The lava on this level emits poison clouds (#) randomly - beware of poison damage, and make sure you have some way to quickly cure blindness.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As of commit d3e80bf9, the Plane of Fire is slightly bigger.

Also, as of commit 6acf5a77, the ground on the Plane of Fire is hot and may destroy potions.

Strategy

Upon arrival in the Plane of Fire, you may be banged up from air elementals in the Plane of Air. You may wish to allow a fire vortex to engulf you; not even the Wizard of Yendor can harm you while you are engulfed.

The Plane of Fire is liberally salted with fire traps, thus a cursed scroll of gold detection will not easily find the magic portal to the Plane of Water. You will probably want confused gold detection to distinguish the portal from the fire traps. Another side effect to the numerous fire traps is that, since most of the monsters on the Plane of Fire are immune to fire, you will practically be swarmed with a mind-numbing myriad of messages generated from monsters triggering them, potentially causing you to skip past messages that are a Bad Idea to skip. Coupled with lots of conflict inter-monster battle messages, this motivates some players to wear a blindfold throughout this level. You can also turn off the "sparkle" option to skip resist animations.

Be careful not to get stuck in the lava! Continued levitation is advisable.

History

The emission of poison clouds was introduced in NetHack 3.6.0.

References

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.