Difference between revisions of "Polymorph trap"

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(Strategy)
(Strategy)
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no longer affected by the trap.
 
no longer affected by the trap.
  
You can also use a [[magic whistle]] to make your pet land on the trap until you get a desirable pet or a [[gray dragon]].
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You can also use a [[magic whistle]] to make your pet land on the trap until you get a desirable pet or a [[gray dragon]].  Combine the polymorph trap and magic whistle with some pet treats like [[tripe]] or a horse friendly treat like an apple and you can get a pretty nice pet.  Note: pets that eat in your presence tend to stay tame longer.  The [[winged gargoyle]] is a great pet, but it doesn't eat.
  
 
Polymorph traps are a resource.  You can protect them by engraving [[Elbereth]] on each adjacent square that surrounds the trap.  This should prevent monsters from polymorphing.
 
Polymorph traps are a resource.  You can protect them by engraving [[Elbereth]] on each adjacent square that surrounds the trap.  This should prevent monsters from polymorphing.

Revision as of 06:40, 24 August 2006

A polymorph trap changes you to a new species, in the same manner as a polymorph spell, potion or wand. They are generated whenever (Dlvl+XPlvl)/2 >= 8.

Effects

You, and the trap, are not affected if you have either magic resistance or unchanging. Otherwise, the following may happen:

  • If you have polymorph control, you get to choose which monster to become
  • If you are wearing dragon scales or dragon scale mail, you turn into that colour dragon[1]. If you were also wearing a cloak, it will be ripped apart (destroyed). Wearing gray dragon scale mail will prevent the polymorph from happening.
  • If you have lycanthropy, you switch between your animal and were forms[2]
  • If you are a vampire or vampire bat, you switch between the two[3]
  • Otherwise, you have a (19-Con)/20 chance of suffering a system shock: you sustain d30 damage and exercise your constitution.

If none of the above happened, you polymorph into a random monster, or "feel like a new <race>". (this redistributes your attributes and changes your level up or down).

This transformation will destroy your shirt, body armor and cloak if you polymorph into something LARGE or bigger, a non-humanoid MEDIUM or bigger, or a gargoyle or marilith (wings and extra arms don't fit).

The trap then disappears.

Monster usage

Monsters can use polymorph traps. Weak monsters sometimes deliberately step on them for a chance of becoming something nastier. When a monster uses the trap, it is not used up.

If a monster uses a polymorph trap, you can sometimes hear it from anywhere on the level:

You hear a thud
You hear a clank
You hear a cracking sound
You hear a ripping sound

A thud means a monster slipped out of its body armor. A clank means a shield or helmet fell to the floor as a monster became handless, tiny or horned. A cracking sound means a monster polymorphed into something too big or the wrong shape for its body armor, and the armor was destroyed. A ripping sound means a monster's shirt or cloak was destroyed as it polymorphed into something too big.

Strategy

If you have valuable armor which you would rather not have destroyed by the trap, you can proceed in relative safety by searching ([s]) every square until you find it.

If you are immune to being polymorphed, you can displace your pet onto the trap to have it turn into a random monster. You can keep doing this until your pet is something useful or powerful, or turns into a (baby) gray dragon, at which point it too is magic resistant, and is no longer affected by the trap.

You can also use a magic whistle to make your pet land on the trap until you get a desirable pet or a gray dragon. Combine the polymorph trap and magic whistle with some pet treats like tripe or a horse friendly treat like an apple and you can get a pretty nice pet. Note: pets that eat in your presence tend to stay tame longer. The winged gargoyle is a great pet, but it doesn't eat.

Polymorph traps are a resource. You can protect them by engraving Elbereth on each adjacent square that surrounds the trap. This should prevent monsters from polymorphing.

Source code references