Difference between revisions of "Potion of gain energy"
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==Alchemy== | ==Alchemy== | ||
− | For [[alchemy]], mixing a [[potion of gain energy]] and a [[potion of healing|healing]]/[[potion of extra healing|extra healing]] will "upgrade" them to an uncursed and [[diluted]] [[potion of extra healing]] | + | For [[alchemy]], mixing a [[potion of gain energy]] and a [[potion of healing|healing]]/[[potion of extra healing|extra healing]]/[[potion of full healing|full healing]] will "upgrade" them to an uncursed and [[diluted]] [[potion of extra healing]], [[potion of full healing|full healing]], or [[potion of gain ability|gain ability]], respectively. If you dip a [[potion of confusion]] into gain energy, you will get a [[potion of enlightenment]] (1/3 chance) or [[potion of booze|booze]] (2/3 chance). |
[[Category:Potions|Gain energy]] | [[Category:Potions|Gain energy]] |
Revision as of 21:59, 21 July 2009
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Name | gain energy |
Appearance | random |
Base price | 150 zm |
Weight | 20 |
Monster use | Will not be used by monsters. |
Potions of gain energy are largely useful for spellcasters and alchemy.
A blessed potion will increase current and maximum energy from 7 to 11, while an uncursed will have the same results with a range of 2 to 6.
A cursed potion will decrease your current and maximum power 2 to 6 points.
All potions of gain energy exercise wisdom when quaffed.
Alchemy
For alchemy, mixing a potion of gain energy and a healing/extra healing/full healing will "upgrade" them to an uncursed and diluted potion of extra healing, full healing, or gain ability, respectively. If you dip a potion of confusion into gain energy, you will get a potion of enlightenment (1/3 chance) or booze (2/3 chance).