Potion of sickness

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Revision as of 16:09, 16 April 2012 by 96.51.68.145 (talk) (Strategy)
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! Pink potion.png
Name sickness
Appearance random
Base price 50 zm
Weight 20
Monster use Will not be used by monsters.

The potion of sickness is biologically contaminated fruit juice.

Quaffing effects

If you are a Healer then you are not subject to the following effects:

Case Effect
blessed You lose one hit point.
uncursed You lose up to ten hit points, and one of your attributes is randomly reduced.
cursed You lose up to fifteen hit points, and one of your attributes is randomly reduced.

Additionally, if you are hallucinating then you are shocked to your senses.

Despite its name, this potion does not cause the terminal condition known as sickness (which is instead caused by food poisoning or demonic attacks).

Throwing

The potion can be thrown at monsters to possibly reduce their hitpoints. There is no effect if the monster possesses a sickness attack or has poison resistance, and throwing the potion at Pestilence will heal him instead as per throwing a potion of healing at another monster. If a potion of sickness hits a monster that is not immune, the monster's current HP and maximum HP are both cut in half, with separate chances of resisting. If the monster's maximum HP is brought below the current HP, the current HP is reduced to the new maximum HP.

Messages

Message Reason
"Yecch! This stuff tastes like poison." You always receive this message.
"But in fact it was mildly stale [fruit; default is slime mold] juice.)" The potion was blessed.
"(But in fact it was biologically contaminated [fruit; default is slime mold] juice.)" The potion was not blessed, but you have poison resistance, so you only lost one point from one of your statistics.
"Fortunately, you have been immunized." You are a Healer, so you suffer no ill-effects (hallucination is still cured).
"You are shocked back to your senses!" You were hallucinating, and were cured by the potion.
"You feel weaker." Your strength was lowered.
"Your muscles won't obey you." Your dexterity was lowered.
"You feel very sick." Your constitution was lowered.
"Your brain is on fire." Your intelligence was lowered.
"Your judgement is impaired." Your wisdom was lowered.
"You break out in hives." Your charisma was lowered.
"<monster> looks rather ill" A monster without immunity was hit by a potion of sickness, or Pestilence was hit by a potion of healing.
"<monster> looks unharmed" A monster with a sickness attack or poison resistance was hit by a potion of sickness.

Identification

Potions of sickness can be identified by #dipping a unicorn horn into them, which turns them into fruit juice. Zapping with a wand/spell of cancellation also converts to fruit juice.

However, if neither of those are available, dipping a non-poisoned missile weapon into a potion of sickness will form a coating on it.

Strategy

You can #dip darts, arrows, shurikens and crossbow bolts into potion of sickness to coat the projectile weapon in poison. Poisoned weapons do d6 extra damage and have a 10% chance of instant kill for non-resistant monsters. However, the poison has a 10% chance of wearing off on each successful attack. In vanilla NetHack this does not work on daggers, in SLASH'EM all bladed weapons can be poisoned, however heavier weapons will lose their poison faster (1 in (10 - (weight/10) chance)Template:Ref:line1349:uhitm.c. You can obtain potions of sickness from random alchemy.