Difference between revisions of "Priest of an unknown god"

From NetHackWiki
Jump to navigation Jump to search
m (terminal punctuation)
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 +
{{variant-343}}
 
{{monster
 
{{monster
 
  |name=priest of an unknown god
 
  |name=priest of an unknown god
 
  |symbol={{white|&}}
 
  |symbol={{white|&}}
  |tile=
+
  |tile=[[File:Priest of an Unknown God.png]]
 
  |difficulty=27
 
  |difficulty=27
 
  |level=25
 
  |level=25
 
  |experience=1054
 
  |experience=1054
 
  |speed=0
 
  |speed=0
  |AC=-7
+
  |AC=−7
 
  |MR=70
 
  |MR=70
  |align=-128
+
  |align=−128
 
  |frequency=0
 
  |frequency=0
 
  |genocidable=No
 
  |genocidable=No
  |attacks=Passive 10d10 [[take artifact]]
+
  |attacks=Passive 10d10 take artifact
 
  |weight=1450
 
  |weight=1450
 
  |nutr=400
 
  |nutr=400
Line 36: Line 37:
 
  }}
 
  }}
 
  |refline=
 
  |refline=
}}Priests of unknown gods are more of a feature of [[dnethack]] than a monster to be killed. Striking it with an artifact will cause it to "pull gently on it" and asks if you let go. If you let go, the artifact is removed, but also decrement the number of artifacts in the game for wishing and sacrificing purposes, also removing the priest. Killing them normaly will cause them to resurrect as a rider. There are five priests guaranteed in the game, all in the neutral quest (one in the headwaters of the lethe, one about 3/4 of the way down the lethe, one on an island in N'kai, and two in Ry'leh.
+
}}
 +
 
 +
The '''priests of an unknown god''' are monsters in [[dNetHack]] that are more a feature of the dungeon than a threat to the player.
 +
 
 +
They have no offensive or defensive abilities, but when you strike one with an [[artifact]] (or #chat while wielding one), they will "tug gently" on it, and you will be asked if you want to let go of the item. If you let go, both the priest and the artifact will disappear from the game, and an earthquake will occur around you. Artifacts that have been removed in this way will never be generated again in the same game. Giving away a gifted artifact will anger the god that gave it to you.
 +
 
 +
Any artifact that's guaranteed to appear in a certain location (Rod of Seven Parts, demon lord artifacts, etc.) or that can be necessary to complete the game (Pen of the Void, Silver Key, Annulus) cannot be given away. Broadly speaking, if it's wishable, giftable, or randomly findable, it can be given. Non-weapon artifacts can be given away, but they must be wielded as if they were weapons.
 +
 
 +
If a priest of an unknown god is killed in any other way, it will resurrect after a few turns, like one of the [[Rider]]s.
 +
 
 +
==Occurrence==
 +
Five priests of an unknown god are guaranteed to appear in dNetHack, all of them in the Neutral Quest, below [[User:Chris/dNetHack/dNethack Outlands|the Outlands]]:
 +
* The first on the island in the headwaters of the Lethe
 +
* The second on the sixth level of the Lethe, south of the temple of the forgotten god
 +
* The third in a ruined temple on an island on the third level of the Gulf of N'kai
 +
* The fourth and fifth on two of the altars in R'lyeh (not the same ones as Great Cthulhu or the other alhoon)
 +
 
 +
==Strategy==
 +
{{main|dNetHack artifacts}}
 +
The priests' ability to remove artifacts from the game makes them a way to manage unwanted artifacts. dNetHack doesn't count randomly generated artifacts towards the wishing numbers, but it does count them towards sacrifice, so a character who really wants a specific sacrifice gift could try to donate unwanted gifts to that end.
 +
 
 +
There are some benefits to giving away artifacts you aren't going to use, even if you're not planning on sacrificing. Giving away 5 artifacts will unlock a special seal for [[Binder (dNetHack role)|Binders]], in addition to allowing any character to wish for another (generally their third wished) artifact.
 +
 
 +
Be mindful that destroying an artifact that was given to you by your deity as a [[Sacrifice#Gifts|sacrifice gift]] will [[anger]] your deity.
 +
 
 +
[[Category:dNetHack monsters]]

Latest revision as of 13:04, 15 December 2023

The priests of an unknown god are monsters in dNetHack that are more a feature of the dungeon than a threat to the player.

They have no offensive or defensive abilities, but when you strike one with an artifact (or #chat while wielding one), they will "tug gently" on it, and you will be asked if you want to let go of the item. If you let go, both the priest and the artifact will disappear from the game, and an earthquake will occur around you. Artifacts that have been removed in this way will never be generated again in the same game. Giving away a gifted artifact will anger the god that gave it to you.

Any artifact that's guaranteed to appear in a certain location (Rod of Seven Parts, demon lord artifacts, etc.) or that can be necessary to complete the game (Pen of the Void, Silver Key, Annulus) cannot be given away. Broadly speaking, if it's wishable, giftable, or randomly findable, it can be given. Non-weapon artifacts can be given away, but they must be wielded as if they were weapons.

If a priest of an unknown god is killed in any other way, it will resurrect after a few turns, like one of the Riders.

Occurrence

Five priests of an unknown god are guaranteed to appear in dNetHack, all of them in the Neutral Quest, below the Outlands:

  • The first on the island in the headwaters of the Lethe
  • The second on the sixth level of the Lethe, south of the temple of the forgotten god
  • The third in a ruined temple on an island on the third level of the Gulf of N'kai
  • The fourth and fifth on two of the altars in R'lyeh (not the same ones as Great Cthulhu or the other alhoon)

Strategy

Main article: dNetHack artifacts

The priests' ability to remove artifacts from the game makes them a way to manage unwanted artifacts. dNetHack doesn't count randomly generated artifacts towards the wishing numbers, but it does count them towards sacrifice, so a character who really wants a specific sacrifice gift could try to donate unwanted gifts to that end.

There are some benefits to giving away artifacts you aren't going to use, even if you're not planning on sacrificing. Giving away 5 artifacts will unlock a special seal for Binders, in addition to allowing any character to wish for another (generally their third wished) artifact.

Be mindful that destroying an artifact that was given to you by your deity as a sacrifice gift will anger your deity.