User:Chris/dNetHack/dNethack Outlands
Contents
Branch level
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The up and down stairs are located in two of the four corner rooms.
The teleporter to the Neutral quest is located outside the fortress, in amongst the trees. Except for a few shriekers, the area surrounding the fort is relatively safe.
The fortress itself is home to a large contingent of Yendorian Army troops, as well as some deep ones. The two stores ("str") noted on the map contain weapons and wands. If an alert is issued, the soldiers will happily raid both stores for weaponry before coming after you.
Gate Town
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^
The top level of the neutral quest, this mercantile hub contains an armor shop, potion shop, four food shops, a cross-aligned shrine, and a beehive.
The portal to the next part of the quest is located in the lower left.
No enemies spawn on this level, though some may wander through the portals from the branch level or the first outlands level.
Spells are more difficult to cast on this level. Spell failure rates are increased by 10% per spell level.
Outlands Rings
This is a series of 4 woodland areas connected by magic portals. These portals can be seen from a distance, so a means of portal detection is not needed. However, this may still be a good time to use a crystal ball, or other means of trap detection too heavy to be considered for the endgame, since it will allow the portal to be located from across the level. The shrouded dispensary is accessible via a downstair from a random level.
Spells are more difficult to cast on these levels. Spell failure rates are increased, by 20% per spell level on the first level, 30% per level on the second, 40% on the third, and by 50% per spell level on the fourth.
Outlands Map Inclusions
- Kamerel towers 1/40 chance per level
- A cluster of mirrored towers in a shallow sea. Any kamerel generated on the level will be Witnesses of the Great Fracture. The largest tower contains a powerful artifact (Infinity's Mirrored Arc, Sansara Mirror, or the Staff of Twelve Mirrors). The towers are guarded by Hudor Kamerel witnesses.
- Minor spire 1/20 chance per level
- A 3/3 rock tower in the center of a shallow lake. Any kamerel generated on the level will be normal. The rock tower has a diggable outer layer surrounding a 1/1 undiggable core. The core contains a reflective item (The Mirror Brand, the Soulmirror, a shield of reflection, or an amulet of reflection). The towers are guarded by Hudor Kamerel.
- Fishing village 1/20 chance per level
- A series of small rooms on the coast of a deep ocean. The village is inhabited by deep ones and contains large amounts of salted fish, booze, and cram rations. There are probably also a few random amulets and gold circlets to be found.
- Inverted ziggurat 1/20 chance per level
- A large square building inhabited by many members of the cult of the Shattered Ziggurat. There may (1/3rd chance) be an iron chest with a wand of striking buried in the center of the tower, otherwise there is an unaligned altar.
- Ferrumach tower 1/10 chance per level
- A small (4x4 or 5x5) building containing a Ferrumach barracks (Mostly Ferrumach Rilmani, but also some iron golems, and perhaps some argentum golems) and/or Argenach Rilmani.
- Plumach village 1/10 chance per level
- A town containing two rows of 4x4 huts and two larger special rooms. The special rooms may include barracks, shops, throne rooms, or temples (as well as less valuable rooms).
- Plumach homesteads 1/4 chance per level
- One to seven (1-4 + 0-3) 5x5 rooms scattered around the level. The rooms contain Plumach Rilmani, random weapons, random armor, and/or random tools.
- Shallow river 1/10 chance per level
- Very similar to Underground rivers. The river will contain shallow water wherever it replaces regular floor squares, and deep water wherever it replaces trees.
Spire
This area contains a small stony maze. Spell casting is impossible on this level.
Sum of All
The last Outlands area, the Sum of All, is a Cavern level with eight Argentum Golems in the center of the level around the stairs down to the Lost Cities. Once you have entered Sum of All, Center of All will spawn with greater probability.
Spells are easier to cast on this level. Spell failure rates are reduced by (10 - spell level)*10%.