Difference between revisions of "Projectile"

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(Strategy: wield cockatrice eggs to score a hit)
(explain different to ranged weapons; t/f differ for gold; Mjollnir returns only to valks)
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'''Projectiles''' are [[object]]s thrown by [[you]] or a monster, or shot with a launcher. There is a related but separate group of [[object]]s, the [[ranged weapon]]s.
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'''Projectiles''' are any [[object]]s thrown by [[you]] or a monster, or shot with a launcher. Related but separate are [[ranged weapon]]s, which are weapons monsters will attack you with from a distance.
  
To throw a projectile you can either [[throw]] {{kbd|t}} it, or [[quiver]] {{kbd|Q}} a stack of it and then [[fire]] {{kbd|f}} from that stack. There is no bonus or penalty for using the fire command; it is merely a convenience.
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To throw a projectile you can either [[throw]] {{kbd|t}} it, or [[quiver]] {{kbd|Q}} a stack of it and then [[fire]] {{kbd|f}} from that stack. There is no bonus or penalty for using the fire command; it is merely a convenience. (Gold is an exception.)
  
The [[autoquiver]] option can make firing simpler.
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The [[autoquiver]] option can make firing simpler and works only with {{kbd|f}}.
  
 
== Thrown objects ==
 
== Thrown objects ==
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*[[spear]]s
 
*[[spear]]s
  
[[Valkyrie]]s can throw [[Mjollnir]] if they have 25 [[strength]]. It will return to them when thrown, usually returning to their hand, but more likely falling at their feet or hitting them if they are [[confusion|confused]], [[stunning|stunned]], or [[hallucination|hallucinating]].
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Anybody can throw [[Mjollnir]] if they have 25 [[strength]] and are wielding it. It will return only to [[valkyrie]]s: usually returning to their hand if unimpaired<!-- Can you think of a better word?-->, but more likely falling at their feet or hitting them if they are [[confusion|confused]], [[stunning|stunned]], or [[hallucination|hallucinating]].
  
 
These objects are unaffected by the use of a [[launcher]].
 
These objects are unaffected by the use of a [[launcher]].

Revision as of 12:33, 12 January 2011

Projectiles are any objects thrown by you or a monster, or shot with a launcher. Related but separate are ranged weapons, which are weapons monsters will attack you with from a distance.

To throw a projectile you can either throw t it, or quiver Q a stack of it and then fire f from that stack. There is no bonus or penalty for using the fire command; it is merely a convenience. (Gold is an exception.)

The autoquiver option can make firing simpler and works only with f.

Thrown objects

Any item can be thrown (and thus be considered a projectile) if the entity throwing it is strong enough. Use the throw command to provide a list of readily-thrown items. You can expand this list to include your entire inventory by pressing *.

Some objects however are designed to be thrown:

Anybody can throw Mjollnir if they have 25 strength and are wielding it. It will return only to valkyries: usually returning to their hand if unimpaired, but more likely falling at their feet or hitting them if they are confused, stunned, or hallucinating.

These objects are unaffected by the use of a launcher.

Launchers and their ammunitions

Other objects, called ammunition projectiles, or shot projectiles, are designed to be used with a launcher.

Launchers and their ammunitions
Launcher Ammunition allowed
Sling
Bow
Crossbow

To get the most out of the ammunition projectiles, you need to wield w the corresponding launcher before attempt to shoot the projectiles. Then you may throw t or quiver Q and fire f them just as you would the thrown projectiles.

These shot projectiles can also be thrown in the absence of a launcher, but they will be less effective.

Breakage

Some projectiles are at risk of breakage if they score a hit:

Blessing these projectiles lowers the chance of them breaking by an amount that depends on your luck. Enchanting them also reduces this chance. Stones and gems cannot be enchanted, but if they are blessed they will benefit from the reduced chance of breaking due to luck.

The chance of breakage is determined as follows:

  1. Calculate chance = 3 + erosion - enchantment, where erosion is 3 if thoroughly eroded, 2 if very eroded, 1 if just eroded, and 0 otherwise. If the projectile has both types of erosion for its material, use the greater erosion only; erosions do not add.
  2. If chance is at least 2, the projectile has a (chance-1)/chance chance of breakage. Otherwise, it has a 1/4 chance.
  3. If the projectile is blessed, there is a further chance of is being unbroken, modified by the character's luck.[1] Multiply the value from step 2 by the value from the table below. The result is the total chance of the projectile breaking.
Luck Range Exact Value[2] Average Value
-13 to -3 \frac{197 - 4 \cdot Luck}{200 - 4 \cdot Luck} 0.987
-2 to 2 \frac{148 - 3 \cdot Luck}{200-4 \cdot Luck} 0.740
3 to 5 \frac{99 - 2 \cdot Luck}{200-4 \cdot Luck} 0.495
6 to 8 \frac{1}{4} 0.25
9 to 13 \frac{1}{200-4 \cdot Luck} 0.006

Potions may break when thrown. (See Potion.)

Other thrown objects, e.g., daggers, spears, javelins, and knives cannot break.

Multishot

Multiple daggers, darts, shuriken, arrows, crossbow bolts, gems, rocks, and gray stones can be fired or thrown in one turn.

(See Multishot.)

Wishing

All forms of arrows, as well as darts, crossbow bolts, shuriken, boomerangs, and rocks may be wished for up to 20 at a time. Gems and gray stones cannot be wished for in this way. (Note that this is generally not an effective use of wishes.)

(See Wishing#Wishing_for_quantities.)

Strategy

In fact, anything can be used as a projectile. Cockatrice eggs make popular missiles, and so do various potions. (Bashing monsters with a wielded one is more likely to score a hit, and will not petrify you.)

Projectiles are good for softening targets from afar. Almost anything can even be shot and thrown past boulders, which is often advantageous in Sokoban.

Exception: When you are levitating, you cannot throw arrows or crossbow bolts past boulders unless you are wielding the appropriate launcher.

You can throw almost anything at floating eyes or other enemies with only a passive attack (even your primary weapon, just be careful) if you lack the resistances needed to attack them in melee.

To exercise your skill with a projectile weapon designed to be thrown or shot from a launcher, you must throw t or fire f it and successfully hit an enemy, dealing at least 1 damage. Spears, javelins, and daggers are the exception, those skills are also exercised by wielding the weapon and striking foes in melee.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

A user has suggested improving this page or section as follows:

"Something should be added, at least about skills. Exactly how does enhancing skill effect missile use? Does the damage you deal when wielding an arrow increase with higher bow skill? Perhaps the strategy section could feature more inter-missile comparisons?"

References

  1. Dothrow.c, line 1332 Breakage: Blessed projectiles
  2. Rnd.c, line 38 Breakage: Luck


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